2008
DOI: 10.3402/rlt.v16i3.10895
|View full text |Cite
|
Sign up to set email alerts
|

Problem-based learning spanning real and virtual words: a case study in Second Life

Abstract: There is a growing use of immersive virtual environments for educational purposes. However, much of this activity is not yet documented in the public domain, or is descriptive rather than analytical. This paper presents a case study in which university students were tasked with building an interactive learning experience using Second Life as a platform. Both problem-based learning and constructionism acted as framing pedagogies for the task, with students working in teams to design and build a learning experie… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

1
26
0

Year Published

2009
2009
2019
2019

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 46 publications
(27 citation statements)
references
References 6 publications
1
26
0
Order By: Relevance
“…The first organisations moving into SL concentrated on its awareness-raising potential, hence the interest from commercial companies (Galagan, 2008). In education, there were numbers of example copies of physical campuses- (Good, Howland & Thackray, 2008). If this trend continues, I agree with Salt, Atkins and Blackal (2008) that all universities will have an SL presence in 5 years, but some of these will be for display and market-positioning purposes.…”
Section: Trends and Emerging Issues In Virtual Worldsmentioning
confidence: 51%
See 1 more Smart Citation
“…The first organisations moving into SL concentrated on its awareness-raising potential, hence the interest from commercial companies (Galagan, 2008). In education, there were numbers of example copies of physical campuses- (Good, Howland & Thackray, 2008). If this trend continues, I agree with Salt, Atkins and Blackal (2008) that all universities will have an SL presence in 5 years, but some of these will be for display and market-positioning purposes.…”
Section: Trends and Emerging Issues In Virtual Worldsmentioning
confidence: 51%
“…The future for (second) life and learning 529 (Good et al, 2008), such as the Kalasha people in North Western Pakistan: it is very difficult for groups of undergraduates to visit this region now, for political reasons. Instead, SL provides an immersive and visual experience.…”
Section: Trends and Emerging Issues In Virtual Worldsmentioning
confidence: 99%
“…After successful implementation of this second phase, the third and final phase (which is outside the scope of this paper) would involve the development of a virtual learning environment as a placement using the virtualBrunel platform and the SecondLife interface [31,32]. The resource personnel developing all this material would also need to "scaffold" in this initial development work into the existing Professional Development module so that students were briefed on the expectations of this placement scheme.…”
Section: Methodsmentioning
confidence: 99%
“…Students highlighted the strengths of social media, such as flexible learning and more self-determination. According to previous studies, social media has been seen as cost-and time-effective [13][14][15][16].…”
Section: Introductionmentioning
confidence: 99%
“…Social media's one of the most significant advantages is that the required information is quickly accessible and peer support and learning through social media is possible. Social media applications give extensive opportunities to be involved in both national and international operations, thus developing nursing [5,12,13,19].…”
Section: Introductionmentioning
confidence: 99%