2011
DOI: 10.1080/09298215.2011.603832
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Principles for Music Creation by Novices in Networked Music Environments

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Cited by 31 publications
(27 citation statements)
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“…On one hand, web deployment featured little or no support for audio prototyping. Java and Adobe Flash were the two languages that provided more extensive resources for audio applications [Keller et al 2011a] [Miletto et al 2011]. While Java was supported on several mobile platforms, such as JavaME and Android, Adobe Flash was not always available on mobile devices.…”
Section: Prototyping Platforms For Ubiquitous Musicmentioning
confidence: 99%
“…On one hand, web deployment featured little or no support for audio prototyping. Java and Adobe Flash were the two languages that provided more extensive resources for audio applications [Keller et al 2011a] [Miletto et al 2011]. While Java was supported on several mobile platforms, such as JavaME and Android, Adobe Flash was not always available on mobile devices.…”
Section: Prototyping Platforms For Ubiquitous Musicmentioning
confidence: 99%
“…These two forms of creative practice place self-expression as a secondary by-product of community actions rather than as an objective to be attained. Reducing the autistic bias may lead to support for distributed creativity (Hutchins 2010;Keller et al 2010), increased engagement (Brian-Kynns 2011) and smoother learning curves for novice music practitioners (Miletto et al 2011;Pimenta et al 2014). …”
Section: High-magnitude Biased Decisionsmentioning
confidence: 99%
“…Effective support for musical creativity may involve not only explicit knowledge but also implicit knowledge gained during the creative activity. In musical interaction design, supporting reflective and epistemic activity may prove to be more important than supporting actions directly related to sonic resources (Keller et al 2014c;Miletto et al 2011).…”
Section: Rationalismmentioning
confidence: 99%
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