Instrumentally oriented and individualistic approaches dominate the current perspectives on musical interaction and technologically oriented composition. A view that focuses on the broad aspects of creativity support is proposed as a viable theoretical and methodological alternative: ubiquitous music practice. This article summarises several findings in ubiquitous music research, pointing to new theoretical frameworks that tackle the volatile and distributed creativity factors involved in musical activities that take place outside of traditional venues, involving the audience as an active creative partner. A new definition of ubiquitous music is proposed encompassing four components related to the human and the material resources, the emergent properties of musical activities and the design strategies involved in supporting distributed decision making. We highlight the application of embedded-embodied cognition in creative practice, arguing for the adoption of an ecologically grounded framework as an alternative to the mainstream anthropocentric and disembodied acoustic-instrumental paradigms. We discuss the relevance of the new materialist concepts of ecologies and meshworks within artistic creative practice, highlighting the implications of the emergent creativity support methods for context-based composition.
This study is among the first that attempt to define a methodology for creativity-centred software design in educational contexts, more specifically for musical activities in ubiquitous settings. We propose and apply a set of design techniques – the Ubimus Planning and the Ubimus
Design protocols – as alternatives to experimental procedures that leave out relevant aspects of social and procedural dimensions in educational research. Two workshops were conducted to assess both technological and domain-specific requirements for support of creative musical activities.
The first workshop was conducted with music teachers and school teachers that had no formal musical training. The objective of this workshop was to assess domain-specific requirements for musical creative activities by educational staff. The second workshop focused on technological support
for tool development by non-musicians. This workshop yielded two software projects that involved user evaluations of creative processes. Participants in t e corresponding user studies included both musicians and non-musicians. The Ubimus Planning protocol served to raise important questions
regarding technological usage by musicians and naive subjects in educational contexts. Non-technical approaches, such as those proposed by traditional soundscape activities, may not be suited for introducing non-musicians to sonic composition. Naive subjects may respond better to technologically
based approaches, such as those used in ecocomposition.The Ubimus Design approach proved to be effective to test the usability of musical tools at early stages of development. Prototypes were implemented and usability studies were carried out by undergraduate IT students within a three-week
time slot. Sharp differences were observed in the type of requirements expressed by musicians and non-musicians regarding creativity support tools. Nevertheless, both groups of subjects assessed the use of software prototypes within exploratory musical activities as being fun and expressive.
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