2015
DOI: 10.4018/jcit.2015100105
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Prototyping of Ubiquitous Music Ecosystems

Abstract: Abstract. This paper focuses the prototyping stage of the design cycle of ubiquitous music (ubimus) ecosystems. We present three case studies of prototype deployments for creative musical activities. The first case exemplifies a ubimus system for synchronous musical interaction using a hybrid Java-JavaScript development platform, mow3s-ecolab. The second case study makes use of the HTML5 Web Audio library to implement a loop-based sequencer. The third prototype -an HTML-controlled sine-wave oscillator -provide… Show more

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Cited by 10 publications
(7 citation statements)
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“…This paper explored how smart musical instruments could be applied to ubiquitous musical activities. To date, UbiMus activities have mostly involved mobile devices such as smartphones or custom-built devices according to do-it-yourself practices typical of the maker community (Brown, Keller, & de Lima, 2018;Keller et al, 2014;Lazzarini, Keller, & Pimenta, 2015). In this paper, the authors have attempted to provide arguments showing how SMIs can support ubiquitous musical activities.…”
Section: Overall Discussionmentioning
confidence: 99%
“…This paper explored how smart musical instruments could be applied to ubiquitous musical activities. To date, UbiMus activities have mostly involved mobile devices such as smartphones or custom-built devices according to do-it-yourself practices typical of the maker community (Brown, Keller, & de Lima, 2018;Keller et al, 2014;Lazzarini, Keller, & Pimenta, 2015). In this paper, the authors have attempted to provide arguments showing how SMIs can support ubiquitous musical activities.…”
Section: Overall Discussionmentioning
confidence: 99%
“…Since the initial experiments in ubiquitous music ( Keller et al, 2011b ; Miletto et al, 2011 ), the browser has been adopted as a prototyping platform of ubimus resources ( Lazzarini et al, 2014 ; Wyse and Subramanian, 2013 ). Despite its multiple drawbacks ( Lazzarini et al, 2015 ), the emergence of the Web Audio Library 4 has provided a common ground for ubimus developments targeting web-based usage. Other relevant initiatives include browser-based deployments of acoustic compilers such as Csound 5 ( Lazzarini et al, 2012 ) and Pure Data (renamed Kiwi) ( Paris et al, 2017 ) and the languages that support multi-platform rendering, such as Faust ( Orlarey et al, 2004 ).…”
Section: Knowledge Transfer Through Semantic Strategiesmentioning
confidence: 99%
“…Com base nas afirmativas, utilizar dispositivos tecnológicos para captação dos movimentos dos olhos, juntamente com o mapeamento da informação para gerar sons, se encaixa no contexto de música ubíqua. Assim, a técnica de eye tracking pode servir de interface para trabalhos de UbiMus, como por exemplo no controle de instrumentos musicais robóticos, apresentados por Camporez et al (2016), e também no comando de interfaces computacionais apresentadas por Lazzarini et al (2014b).…”
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