2019
DOI: 10.1108/jima-03-2017-0032
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Presenting women as sexual objects in marketing communications

Abstract: Purpose In the current information age, when the attention spans of most people have become very short, marketers are facings serious challenges to grab the attention of their target audience effectively and fruitfully. From street corner to bedroom, virtually every perceivable location of human traces are littered with activity of marketers, whether they are small or large in scale or the recipients of their information understand the message properly. Studying consumers’ acceptance of the main ethical issues… Show more

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Cited by 22 publications
(16 citation statements)
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“…These 17 categories of video games are listed in alphabetical order as follows: Action, Adventure, Arcade, Board, Card, Casino, Casual, Educational, Music, Puzzle, Racing, Role Playing, Simulation, Sports, Strategy, Trivia, and Word. One of the ways to promote video games is through the use of advertisements, or ads in short as Gramazio et al (2021) placed it. Presently, many media critics have criticised that advertisements are increasingly sexualised (Alam et al, 2019;Burnay et al, 2018;Gramazio et al, 2021;Law et al, 2020;Oniku & Joaquim, 2021;Reichl et al, 2018;Skowronski et al, 2021). While there are many ways to advertise such as through the use of humour, emotions, and fears as appeals to customers (Law et al, 2020), using sex has become one of the most appealing ways to attract customers and it is now considered a culture in the consumer community (Alam et al, 2019;Oniku & Joaquim, 2021).…”
Section: Problem Statementsmentioning
confidence: 99%
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“…These 17 categories of video games are listed in alphabetical order as follows: Action, Adventure, Arcade, Board, Card, Casino, Casual, Educational, Music, Puzzle, Racing, Role Playing, Simulation, Sports, Strategy, Trivia, and Word. One of the ways to promote video games is through the use of advertisements, or ads in short as Gramazio et al (2021) placed it. Presently, many media critics have criticised that advertisements are increasingly sexualised (Alam et al, 2019;Burnay et al, 2018;Gramazio et al, 2021;Law et al, 2020;Oniku & Joaquim, 2021;Reichl et al, 2018;Skowronski et al, 2021). While there are many ways to advertise such as through the use of humour, emotions, and fears as appeals to customers (Law et al, 2020), using sex has become one of the most appealing ways to attract customers and it is now considered a culture in the consumer community (Alam et al, 2019;Oniku & Joaquim, 2021).…”
Section: Problem Statementsmentioning
confidence: 99%
“…Presently, many media critics have criticised that advertisements are increasingly sexualised (Alam et al, 2019;Burnay et al, 2018;Gramazio et al, 2021;Law et al, 2020;Oniku & Joaquim, 2021;Reichl et al, 2018;Skowronski et al, 2021). While there are many ways to advertise such as through the use of humour, emotions, and fears as appeals to customers (Law et al, 2020), using sex has become one of the most appealing ways to attract customers and it is now considered a culture in the consumer community (Alam et al, 2019;Oniku & Joaquim, 2021). In video game advertisements, advertisers would sexually objectify women in such a way that the visuals highlight sexually suggestive actions and behaviours to upsell the products and further attract the consumers (Gramazio et al, 2021;Law et al, 2020;Oniku & Joaquim, 2021;Reichl et al, 2018).…”
Section: Problem Statementsmentioning
confidence: 99%
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