2018
DOI: 10.17576/apjitm-2018-0702(02)-02
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Preliminary Study: Flood Awareness Training Preparation Using Serious Games

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Cited by 6 publications
(6 citation statements)
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“…The result of preliminary study has been discussed in the previous paper preliminary study of flood awareness training preparation using serious games [13].…”
Section: A Results Systematic Reviewmentioning
confidence: 99%
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“…The result of preliminary study has been discussed in the previous paper preliminary study of flood awareness training preparation using serious games [13].…”
Section: A Results Systematic Reviewmentioning
confidence: 99%
“…Phase 2 is data collection which was carried out by conducting interview sessions with the informants while Phase 3 is data analysis to analyse the information gathered from the interview. The content of the data analysis for the interview method has been discussed in the preliminary study of flood awareness training preparation using serious games [13].…”
Section: A Preliminary Studymentioning
confidence: 99%
“…Research conducted by Makransky in 2019 with the title "Motivational and Cognitive Benefit of Training in Immersive Virtual Reality-Based on Multiple Assessments" discusses this research to test the effectiveness of immersive virtual reality (VR) as a medium for delivering laboratory safety training [13]. The study was conducted by Mokhtar et al The year 2019 with the title "Preliminary Study: Flood Alert Preparation Training Using Serious Games" discusses the presentation of an analysis of flood awareness training preparations among Malaysians, the existing methods in disseminating flood awareness information and the need for technology to prepare for flood awareness training from the perspective of experts [14]. This study was conducted by Weiss et al in 2019 under the title "Large crowd position-based real-time simulation" discussed introducing crowd simulation methods that run at an interactive level for orders of one hundred thousand agents, making it very suitable for use in games [15].…”
Section: Related Workmentioning
confidence: 99%
“…In addition, users can also get better explanation and build problem-solving skills by using animations, graphics and interactive environment [5]. Serious games can provide players with enjoyable experience in safe situation at reasonable cost in which those experience can be useful to be applied in real life situation [6].…”
Section: Introductionmentioning
confidence: 99%