2017 7th IEEE International Conference on Control System, Computing and Engineering (ICCSCE) 2017
DOI: 10.1109/iccsce.2017.8284420
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Practical security education on operational technology using gamification method

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Cited by 17 publications
(8 citation statements)
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“…According to the results of this research, gamification is an important method that can be used due to the increase of users' engagement and can be implemented in the service of sectors such as health, marketing, tourism, software engineering, education, culture and security [6][7][8][9][10][11][12][13][14][15][16][17][18][19][20][21][22][23][24][25]. The game elements, the main principle of gamification, have been applied in various domains, indicating the benefits of this method.…”
Section: Discussionmentioning
confidence: 99%
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“…According to the results of this research, gamification is an important method that can be used due to the increase of users' engagement and can be implemented in the service of sectors such as health, marketing, tourism, software engineering, education, culture and security [6][7][8][9][10][11][12][13][14][15][16][17][18][19][20][21][22][23][24][25]. The game elements, the main principle of gamification, have been applied in various domains, indicating the benefits of this method.…”
Section: Discussionmentioning
confidence: 99%
“…In addition to this study, in 2018 a similar mapping was conducted by Alhammad et al [22] regarding gamification in software engineering education, aiming to identify the works of this area. To a lesser extent, attempts to associate this method with security have been implemented with the purpose of highlighting the crucial role of security in applications and the benefits of this method in educating users regarding security issues [23][24][25].…”
Section: Introductionmentioning
confidence: 99%
“…To a lesser extent, studies which concern on gamification and security have been recorded [13,14], aiming to highlight the important role of security in services. Apart from the importance of gamification in security, it is also crucial to educate users on privacy issues, since by using these services, users' information is often disclosed.…”
Section: Gamification In Ictsmentioning
confidence: 99%
“…An example of such methods is gamification [4], the use of game elements in applications that are not games. Many game elements have been recorded in the literature and have been implemented in gamified services [5][6][7][8][9][10][11] in order to support several domains [7,8,[12][13][14][15][16]. The benefits, provided by the implementation of the game elements, differ based on the concept of each service.…”
Section: Introductionmentioning
confidence: 99%
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