2019
DOI: 10.3390/fi11030067
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Gamification vs. Privacy: Identifying and Analysing the Major Concerns

Abstract: Gamification, the use of game design elements in applications that are not games, has been developed to provide attractive environments and maintain user interest in several domains. In domains such as education, marketing and health, where gamification techniques are applied, user engagement in applications has increased. In these applications the protection of users’ privacy is an important aspect to consider, due to the applications obtaining a record of the personal information of their users. Thus, the pu… Show more

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Cited by 27 publications
(33 citation statements)
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“…Each study mentions and describes an amount of game elements [24][25][26]. In [27], all mentioned game elements have been presented by conducting a review that recorded all game elements and introduced them in the relevant literature. In Table 1, the amount of game elements is presented along with the explanation of their concept.…”
Section: Gamification In Ictsmentioning
confidence: 99%
See 4 more Smart Citations
“…Each study mentions and describes an amount of game elements [24][25][26]. In [27], all mentioned game elements have been presented by conducting a review that recorded all game elements and introduced them in the relevant literature. In Table 1, the amount of game elements is presented along with the explanation of their concept.…”
Section: Gamification In Ictsmentioning
confidence: 99%
“…Additionally, some examples of gamified applications in several sectors are given out with the respective elements that have been assigned to them. In this work [27], the connection among elements can be identified. For instance, in order for a user to win badges, levels have to be passed or points have to be collected [39].…”
Section: Gamification In Ictsmentioning
confidence: 99%
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