2021
DOI: 10.3389/fspor.2021.693700
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Physical Activity and Health Promotion in Esports and Gaming–Discussing Unique Opportunities for an Unprecedented Cultural Phenomenon

Abstract: Due to long periods of sedentary behavior, and unhealthy diets gamers and esports players are at risk for numerous chronic diseases and all-cause mortality. Health research has started addressing the public health implications of the esports phenomenon, drawing a bleak picture of this megatrend. However, instead of just highlighting adverse public health implications of this trend, it is recommended to become involved in this phenomenon and positively influence it. Esports has an enormous potential for physica… Show more

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Cited by 23 publications
(19 citation statements)
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“…Studies included a range of qualitative and quantitative methodologies including observations, interviews, surveys, and experiments. Literature reviews were also included as well as some perspective articles ( n = 5; 6.6%) [ 27 , 35 , 36 , 37 , 38 ] due to their relevance to the research objective. For empirical studies ( n = 61; 81.3%), participants were mostly recruited from the United States ( n = 20; 32.7%), followed by the United Kingdom ( n = 4; 6.6%), Spain ( n = 3; 4.9%), Australia ( n = 3; 4.9%), and Taiwan ( n = 3; 4.9%).…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Studies included a range of qualitative and quantitative methodologies including observations, interviews, surveys, and experiments. Literature reviews were also included as well as some perspective articles ( n = 5; 6.6%) [ 27 , 35 , 36 , 37 , 38 ] due to their relevance to the research objective. For empirical studies ( n = 61; 81.3%), participants were mostly recruited from the United States ( n = 20; 32.7%), followed by the United Kingdom ( n = 4; 6.6%), Spain ( n = 3; 4.9%), Australia ( n = 3; 4.9%), and Taiwan ( n = 3; 4.9%).…”
Section: Resultsmentioning
confidence: 99%
“…Content creators, or ‘streamers’, are the microcelebrities of the online game world and create communities where they engage with EAs but also allow EAs to create new peer networks. These content creators are integral parts of a media ecosystem that already succeeds in engaging hard-to-reach audiences, such as EAs, with entertaining content [ 38 ]. Research shows that streamers could positively impact the mental health of their viewers through their own mental health disclosures [ 106 ]; these channels are also being used for the promotion of products.…”
Section: Discussion Limitations and Implications For Future Practicesmentioning
confidence: 99%
“…Exergames (EG) are an excellent example of a “healthier gaming” as they combine PA, and the use of modern technology in the gameplay. Depending on the game design, EG gameplay consists of PA and cognitive abilities supported by an immersive VR system in which players perform body movements to advance (Ketelhut et al, 2021 ). A similar approach has also been applied in VR esports—a mix of PA and esports enhanced by immersive VR technology (Martin-Niedecken and Schättin, 2020 ).…”
Section: Discussionmentioning
confidence: 99%
“…However, researchers suggest that esports may lead individuals to adopt a healthier lifestyle themselves or act as a lever for authorities to promote this healthy lifestyle (Chan et al, 2022;Ketelhut et al, 2021;Micallef et al, 2022;Polman et al, 2018;Schary et al, 2022). For example, some hypothesize that participation in certain esports (e.g., sports simulations) could motivate players to engage in real PA (Adachy & Willoughby, 2015;Jenny & Schary, 2014).…”
Section: Authors' Contributionmentioning
confidence: 99%