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2022
DOI: 10.3390/nu14112226
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Improving the Health of Emerging Adult Gamers—A Scoping Review of Influences

Abstract: Emerging adults (EAs), defined as adults aged 18 to 25, remain a difficult group to engage in healthy behaviours (including positive dieting and eating patterns). The environmental elements that influence the health behaviours of EAs have been studied. However, the literature is mixed on how online game environments, including eSports and game streaming, can be used to positively engage EAs. In this scoping review, we identified and analysed research on online games, EAs, and dietary patterns to create a behav… Show more

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Cited by 12 publications
(28 citation statements)
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“…Some recent and growing papers examined the influence of eSports experience on human development, showing a promising positive relationship between eSports and neural plasticity [ 61 , 62 ]. Moreover, the high degree of participation, the controlled environment, the organized skill ratings, the social nature, and the large amount of data, make the eSport a valid field for neurocognitive research [ 47 ].…”
Section: Esports Health Problemsmentioning
confidence: 99%
“…Some recent and growing papers examined the influence of eSports experience on human development, showing a promising positive relationship between eSports and neural plasticity [ 61 , 62 ]. Moreover, the high degree of participation, the controlled environment, the organized skill ratings, the social nature, and the large amount of data, make the eSport a valid field for neurocognitive research [ 47 ].…”
Section: Esports Health Problemsmentioning
confidence: 99%
“…To find relevant literature, the authors used both Clarivate Analytics’ Web of Science (WoS) and Elsevier’s Scopus (Scopus), as these databases are commonly used for general scientific literature (Kumpulainen & Seppänen, 2022 ). Web of Science was used in most systematic literature reviews in the field of social marketing (for example Almosa et al, 2017 ; Dietrich et al, 2022 ; Kim et al, 2019 ; Kubacki et al, 2017 ; Truong, 2014 ) and in scoping reviews on public health-related issues (Micallef et al, 2022 ; Williamson et al, 2020 ). However, the authors chose to combine Web of Science with Scopus, as Scopus has a stronger presence in the social sciences (Mongeon & Paul-Hus, 2016 ).…”
Section: Methodsmentioning
confidence: 99%
“…However, researchers suggest that esports may lead individuals to adopt a healthier lifestyle themselves or act as a lever for authorities to promote this healthy lifestyle (Chan et al, 2022;Ketelhut et al, 2021;Micallef et al, 2022;Polman et al, 2018;Schary et al, 2022). For example, some hypothesize that participation in certain esports (e.g., sports simulations) could motivate players to engage in real PA (Adachy & Willoughby, 2015;Jenny & Schary, 2014).…”
Section: Authors' Contributionmentioning
confidence: 99%
“…Thus, these other reviews confirm the relevance of our own research work. Micallef et al (2022) conducted another scoping review, identifying 23 health behavior influences in online gaming among emerging adults. These influences included family, virtual peers, characters, guild, console manufacturer or brands, esports events, esports organizations, and esports athletes.…”
Section: Authors' Contributionmentioning
confidence: 99%
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