Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology 2006
DOI: 10.1145/1166253.1166280
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Phosphor

Abstract: Sometimes users fail to notice a change that just took place on their display. For example, the user may have accidentally deleted an icon or a remote collaborator may have changed settings in a control panel. Animated transitions can help, but they force users to wait for the animation to complete. This can be cumbersome, especially in situations where users did not need an explanation. We propose a different approach. Phosphor objects show the outcome of their transition instantly; at the same time they expl… Show more

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Cited by 81 publications
(3 citation statements)
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References 27 publications
(26 reference statements)
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“…Change Blindness: Change blindness is a big problem on large displays due to the screen extending into peripheral vision [28] which makes acquiring an overview of the data [65] or comparisons [4] much more difficult. Motion and animation can be used to create awareness in peripheral areas [10], e.g., by temporary flashing, afterglow effects [13], or ambient light around the display [65]. However, while they increase awareness, they do not improve perception of the data itself and users have to move to the actual position to see what exactly changed.…”
Section: C1 Perceptual Issues On Large Displaysmentioning
confidence: 99%
“…Change Blindness: Change blindness is a big problem on large displays due to the screen extending into peripheral vision [28] which makes acquiring an overview of the data [65] or comparisons [4] much more difficult. Motion and animation can be used to create awareness in peripheral areas [10], e.g., by temporary flashing, afterglow effects [13], or ambient light around the display [65]. However, while they increase awareness, they do not improve perception of the data itself and users have to move to the actual position to see what exactly changed.…”
Section: C1 Perceptual Issues On Large Displaysmentioning
confidence: 99%
“…Most applications already provide some kind of feedback to explain what the result of an action is after that action has been completed. In cases where users fail to notice, feedback mechanisms such as Phosphor [10] can be used to add afterglow effects on top of UI widgets to provide feedback that fades over time.…”
Section: Intelligibility Feedback and Feedforwardmentioning
confidence: 99%
“…This representation conveys the command's semantics better than a scaled-down snapshot of the full interface would, while using less screen real-estate. Nakamura and Igarashi [2008] later showed how to adopt such a comic strip metaphor in an application-independent manner, by emphasizing low-level user events and by using the Phosphor afterglow effect [Baudisch et al 2006] on affected widgets. These systems can be powerful, but browsing collections of pictures requires heavy-weight widgets, which makes them ill-suited to performing fast iterations in graphical layout design tasks.…”
Section: Navigation In Command Historiesmentioning
confidence: 99%