“…The rapid proliferation of powerful, yet affordable, off-the-shelf AR/VR head-mounted displays (HMDs) raises questions about how to better integrate such mixed reality technologies into our realworld computing ecosystems and into the real-world physical spaces they inhabit. Currently, application domains for AR/VR technologies such as visual analytics [23,32,33], remote assistance [2,27,30], training [12,37,38], 3D modeling using 2D & AR simultaneously [31], or prototyping interactive spaces in VR [22] are only beginning to benefit from seamlessly integrating well-established systems such as mouse-or keyboard-operated PCs or interactive surfaces like tablets or large touch screens with AR/VR experiences.…”