2012 IEEE Virtual Reality (VR) 2012
DOI: 10.1109/vr.2012.6180911
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Performance measurements for the Microsoft Kinect skeleton

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Cited by 110 publications
(62 citation statements)
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“…In Livingston et al (2012), human skeletons tracked by a Microsoft software development kit are evaluated based on the positions of body joints (e.g., arms and hands) along a meter stick, and the average error and standard deviation in this experiment are 5.6 mm and 8.1 mm, respectively. Fernandez-Baena et al (2012) conduct an experiment associated with rehabilitation treatments to compare the accuracy between a Kinect-combined with Natural Interaction Technology for End-user (NITE)-and a VICON in terms of the rotation angles of knee, hip, and shoulder joints, defined as angles between two vectors of body parts (e.g., one from knee to foot); the results show that the differences in rotation angles range from 6.78 to 8.98 degrees for a knee, from 5.53 to 9.92 degrees for a hip, and from 7 to 13 degrees for a shoulder.…”
Section: Previous Work On the Performance Evaluation Of An Rgb-d Sensormentioning
confidence: 99%
“…In Livingston et al (2012), human skeletons tracked by a Microsoft software development kit are evaluated based on the positions of body joints (e.g., arms and hands) along a meter stick, and the average error and standard deviation in this experiment are 5.6 mm and 8.1 mm, respectively. Fernandez-Baena et al (2012) conduct an experiment associated with rehabilitation treatments to compare the accuracy between a Kinect-combined with Natural Interaction Technology for End-user (NITE)-and a VICON in terms of the rotation angles of knee, hip, and shoulder joints, defined as angles between two vectors of body parts (e.g., one from knee to foot); the results show that the differences in rotation angles range from 6.78 to 8.98 degrees for a knee, from 5.53 to 9.92 degrees for a hip, and from 7 to 13 degrees for a shoulder.…”
Section: Previous Work On the Performance Evaluation Of An Rgb-d Sensormentioning
confidence: 99%
“…Augmented video was adopted in order to avoid participants' distractions while performing the tasks. For instance, a person may judge his/her movements based on a hand cursor and try to make adjustments [20], especially because of the sensor noise [21] [10] [12] which should be avoided. We fine-tuned these experimental conditions through a set of trial experiments.…”
Section: Apparatus and Methodsmentioning
confidence: 99%
“…The accuracy of Kinect's 3D map [10][11][12] and the ability of its software tool in estimating the position of joints have been evaluated by di erent researchers [13][14][15][16]. As shown in these works, Kinect's accuracy in estimating static joint positions is about 4-7 cm [16].…”
Section: Introductionmentioning
confidence: 99%