2016
DOI: 10.21460/inf.2016.121.452
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Pengembangan Aplikasi Permainan Edukasi Untuk Anak Prasekolh Menggunakan Pendekatan Child Centered Design

Abstract: This paper discusses the process of developing an education game application using Child Centered Design (CCD)

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Cited by 17 publications
(19 citation statements)
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References 2 publications
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“…It will disturb the child's closeness to his or her master, the environment, even his peers. Another study conducted, Delima,et al,in [12] obtained almost all parents (94%) states that their child used to use technology devices to play games. Most children (63%) spend a maximum of 30 minutes on a game.…”
Section: Resultsmentioning
confidence: 98%
“…It will disturb the child's closeness to his or her master, the environment, even his peers. Another study conducted, Delima,et al,in [12] obtained almost all parents (94%) states that their child used to use technology devices to play games. Most children (63%) spend a maximum of 30 minutes on a game.…”
Section: Resultsmentioning
confidence: 98%
“…So the use of technological media such as gadgets needs to be restricted and supervised by parents when children use gadgets anywhere, and the average form of gadget use in children is only for playing games, and watching YouTube [4], [13].…”
Section: The Concept Of Gadgetmentioning
confidence: 99%
“…Pengertian aplikasi edukasi adalah permainan yang dirancang atau dibuat untuk merangsang daya pikir, termasuk meningkatkan konsentrasi dan memecahkan suatu masalah. Aplikasi edukasi merupakan satu media yang digunakan untuk memberikan pengajaran, menambah pengetahuan pengguna melalui media digital dan menarik (Delima, 2016). Aplikasi edukasi merupakan salah satu media pembelajaran yang banyak diciptakan (Rahmasari dan Yanuarsari, 2017) (Hurd dan Jenuings, 2009).…”
Section: Pendahuluanunclassified