2022
DOI: 10.24246/j.js.2022.v12.i2.p81-88
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Pemanfaatan Quizizz Sebagai Media Pembelajaran Berbasis Game Pada Masa Pandemi Covid-19

Abstract: The Covid-19 pandemic has hit all countries in the world has had an impact on many sectors, including the education sector. Teaching and learning activities are transferred to a virtual face room. Online learning is carried out with the help of technology, one of those is quizizz which is a game-based learning media. This research is a qualitative research that aims to obtain information about the use of the Quizizz application in economic learning. The research subjects were high school and vocational high sc… Show more

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Cited by 20 publications
(17 citation statements)
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“…However, this obstacle does not reduce the enthusiasm of students to be the best in their class. Indirectly, this also encourages all students' active participation in learning (Sitorus & Santoso, 2022). Learning motivation and student attention are very important to note by the teacher so students easily understand the material presented.…”
Section: Quizizz Effectiveness In Increasing Student Learning Motivationmentioning
confidence: 97%
“…However, this obstacle does not reduce the enthusiasm of students to be the best in their class. Indirectly, this also encourages all students' active participation in learning (Sitorus & Santoso, 2022). Learning motivation and student attention are very important to note by the teacher so students easily understand the material presented.…”
Section: Quizizz Effectiveness In Increasing Student Learning Motivationmentioning
confidence: 97%
“…Sebenarnya pembelajaran konvensional sudah mendukung banyak elemen seperti game. Misalnya guru akan menmberikan rangking tertinggi sampai terendah dalam suatu kelas, pada mekanika games hal ini adalah penerapan leaderboard (Sitorus & Santoso, 2022). Dari hasil mereview jurnal pada portal garuda, penulis mengklasifikan hasil dan temuan artikel menjadi 6 hasil temuan sesuai dengan gambar diatas.…”
Section: Figure 3 : Sebaran Jenjang Pendidikan Yang Menerapkan Gamifi...unclassified

Gamification Developments in Education

Aris Triwahyu Febriansah,
Syaifuddin,
Yerry Soepriyanto
2024
Scholaria
“…System pembelajaran digital secara umum memberikan kebebasan belajar bagi siswa, namun tantangan dalam sistem pembelajaran digital adalah diperlukan kemandirian belajar yang baik. Sehingga seseorang sadar yang harus dilakukan menyikapi pembelajaran yang ditempuh (Sitorus & Santoso, 2022). Kemandirian belajar menjadi kunci dalam suksesnya dalam pelaksaan pembelajaran berbasis digital, karena dalam proses belajar secara digital pengajar tidak dapat memantau secara langsung proses pembelajaran namun hanya mengetahui laporan kegiatan belajar siswa.…”
Section: Sistem Pembelajaran Digitalunclassified