<p style="text-align: justify;">Literacy ability is an individual's ability to reason, formulate, solve, and interpret mathematically to solve problems related to daily life. Executive function is a cognitive aspect that has a relation with mathematical literacy. One of some aspects that affects the low mathematical literacy ability is the aspect of executive function. This study aims to investigate the characteristics of mathematical literacy based on the executive function aspects of 15 years old students. A qualitative method with a descriptive approach is employed in this study. The present research applies interview guidelines, questionnaires, and students' mathematical literacy tests as the instruments. Research subjects are junior high school students in grade VIII from two different schools. The result shows that the students' executive function influences mathematical literacy ability. Students' mathematical literacy ability is not fully achieved by fulfilling all the indicators involved. Another aspect found in the research is the low critical thinking ability impacts the achievement of mathematical literacy ability indicators.</p>
The objectives of this study are 1) to find out how the effectiveness of the Blended Learning model with E-Module in improving creative thinking skills. 2) Describe the ability to think creatively in terms of students’ metacognition. This research is a mix method research with a sequential explanatory design that combines quantitative analysis and qualitative analysis. Quantitative analysis is used to determine the effectiveness of the Blended Learning model while quantitative analysis is to determine the creative thinking process in terms of students’ metacognition. The research subjects were students of class X SMA Negeri 1 Salatiga. The results showed that the Blended Learning Model with E-Module was effective for increasing students’ creative thinking abilities. Qualitative analysis showed that students with high metacognition were able to meet all the criteria for creative thinking abilities including fluency, flexibility, novelty and elaboration. Students with moderate metacognition cannot meet all indicators of creative thinking ability, students still have difficulty in flexibility and novelty indicators. Students with low metacognition have many deficiencies in fulfilling creative thinking skills, only fluency indicators can be fulfilled properly by these students. Based on these results, it shows that metacognition has a role in students’ creative thinking abilities.
Mathematics mobile learning influences student learning outcomes. Making this application need skills and also the appropriate programs. The first goal in this study is to develop valid and effective mathematics mobile learning. The second goal in this study if using two different programs it would get the same or different results, is it different between the two applications made with different programs? This type of research is research and development (R & D). The first application research subjects were mathematics teachers and 8th grade students of Junior High School in Salatiga consisted of 28 students and the subjects in this study were divided into two, namely students in the 8G class who used the mobile learning application and who did not use it and this study was conducted in the second semester academic year 2014/2015. The second application research subject was 10th-grade students of Senior High School in Salatiga, consisted of 24 students. This research was conducted in the second semester of the academic year 2015/2016. The first application development model was using ASSURE Model and developed with ExeLearning program, while the second application used the ADDIE Model and developed with MIT Inventor 2 program. Data on learning outcomes were obtained by giving initial tests and final tests. Data were analyzed using N-gain enhancement test. The mathematics mobile learning application used the ExeLearning 2.0 program to obtain validation results with very good criteria for the display and material sections while for the improvement of student learning outcomes in the high category amounting to 0.7. The second mathematics mobile learning application obtained very good display validation results and for the material section in the good category, while the increase in learning outcomes obtained an increase in the high category which was 0.71. Both of these applications possessed differences and the characteristics of mobile learning applications also depend on which software is used. It has a unique impression of using the ExeLearning 2.0 application and MIT Inventor 2.
This research objective is to analyze students’ learning independence in the moodle-based learning at SWCU F-learn. This is a qualitative research by looking for the root of the research problem so that it can produce research findings. The subjects of this study were students from the Faculty of Teacher Training and Education which consisted of 20 students and then 3 subjects were selected with certain criteria. The research instrument used in this study were learning independence questionnaire, interview guidelines, and observation of the implementation of learning through Moodle. The validity and reliability of the instrument were reached by the validation from expert validators. The research was carried out by distributing questionnaires to students related to learning independence, then from students who had high, medium, and low learning independence, in-depth interviews and observations of the learning process were carried out through lectures. The data analysis used qualitative analysis by triangulating data sources, namely from questionnaires, interviews, and observations. The learning independence is the result of several integrated factors such as learning motivation, learning objectives, learning strategies, and self-evaluation. Subjects with low learning independence were caused by low learning motivation so that they did not have clear goals for the targets to be achieved. Subjects with moderate independence had good learning motivation but lack of follow-up and implications, so that less improvements were made. Meanwhile, subjects with high learning independence had high learning motivation and awareness, were able to design learning targets and make improvements simultaneously. In general, online-based learning using the Moodle/Flearn system requires good learning independence so that learning goals and achievements can run.
Good character and creativity are two of the ten determining factors of a person's success. These two things are important to form in educational activities, especially in elementary schools. During the Covid-19 pandemic, this became a tough challenge to achieve. The new normal period is beginning, and a good and effective learning preparation is needed. The purpose of this study is to develop blended learning activities with the 3CM model to increase students' creativity and good character. Blended learning is one of the alternative learning modes that can be done. It requires appropriate design and learning activities. Blended learning that gives students the opportunity to develop critical, creative, meaning-ful thinking skills in a fun and challenging way. One of them is a blended learning design based on 3CM (Cool-Critical-Creative-Meaningful). Learning activities with blended learning can be done with full online or a combination of face-to-face and online. This research is RnD re-search with ASSURE design in 6 stages of development activity. The results of the development of blended learning activities based on 3CM learning are carried out in 4 activities, namely 1) it's time to play and challenge (cool), 2) it's time to criticize (critical), 3) it's time to be creative, 4) it's time to reflect and take meaning (meaningful). The results of the assessment of blended learning activities aspects of ease of access to learning score 4.48 (excellent), aspects of content, media and teaching materials score 4.57 (excellent) from the assessment of 45 teachers. Student response to aspects of ease of access to learning score 4.72 (excellent), aspects of content, media and teaching materials score 4.72 (excellent). The results of this study are proven to increase students' creativity and good character.
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