Proceedings of the ACM Symposium on Virtual Reality Software and Technology 2006
DOI: 10.1145/1180495.1180551
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P2P Network for very large virtual environment

Abstract: The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) networks are typical of this evolution. The goal of our paper is to show that server-less P2P networks with self-adaptive assignment techniques can efficiently deal with very large environments such as met in the geovisualization domain. Our method allows adaptative view-dependent visualization thanks to a hierarchical and progressive dat… Show more

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Cited by 34 publications
(26 citation statements)
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“…A lot of research work has been done in the field of Peer-to-Peer based MMVEs. Most of them ( [5], [2], [6], [8]) are based on pure Peer-to-Peer approaches, differing from our HyperVerse approach insofar as they do not utilize a reliable backbone infrastructure. One well-known project in this field is Solipsis [6], using a multidimensional Voronoi-based overlay network in order to provide a globally scalable environment.…”
Section: Related Workmentioning
confidence: 99%
“…A lot of research work has been done in the field of Peer-to-Peer based MMVEs. Most of them ( [5], [2], [6], [8]) are based on pure Peer-to-Peer approaches, differing from our HyperVerse approach insofar as they do not utilize a reliable backbone infrastructure. One well-known project in this field is Solipsis [6], using a multidimensional Voronoi-based overlay network in order to provide a globally scalable environment.…”
Section: Related Workmentioning
confidence: 99%
“…In our previous work, we focus on reducing the computational overhead at the server [8], by shifting the burden of visibility computation from the sender to the receiver. Hu et al [16] and Cavagna et al [6] have considered using peer-topeer architecture to stream a 3D scene to improve scalability. Our work is similar in spirit, but we focus on streaming single, large, progressive mesh in a view-dependent manner, rather than a 3D scene, where visibility decision is mainly done at the object level.…”
Section: Streaming Of 3d Datamentioning
confidence: 99%
“…Our strategy can be used with other spatially organized P2P overlays like Solipsis [19] or VON [18] that allow peers to be connected according to their location in a 2D space or more [20]. As we presented in [21] for the PBTree, various state variables (time-to-serve, loading level, . .…”
Section: Data Exchange Policymentioning
confidence: 99%