Proceedings of the 17th ACM International Conference on Multimedia 2009
DOI: 10.1145/1631272.1631333
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Peer-assisted view-dependent progressive mesh streaming

Abstract: Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large number of users without high infrastructure cost, we apply peer-to-peer techniques to mesh streaming. We consider two issues: how to partition a progressive mesh into chunks and how to lookup the provider of a chunk. For the latter issue, we investigated into two solutions, which trade off server overhead and response time. The first uses… Show more

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Cited by 19 publications
(11 citation statements)
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“…View Dependent Simplification: The AOI techniques are usually tightly used with another set of techniques called multi-resolution or view dependent simplification [15]. The view dependent polygonal simplification methods [5] are based on a data structure englobing different representations of a given 3D object while changing its resolution.…”
Section: Wireless Medium Limitationmentioning
confidence: 99%
“…View Dependent Simplification: The AOI techniques are usually tightly used with another set of techniques called multi-resolution or view dependent simplification [15]. The view dependent polygonal simplification methods [5] are based on a data structure englobing different representations of a given 3D object while changing its resolution.…”
Section: Wireless Medium Limitationmentioning
confidence: 99%
“…The authors propose to select the supplying partners based on a set of criteria such as the realization ratio. Cheng et al [37] proposed grouping peers according to the hierarchical structure of the mesh. In order to request a 3-D chunk, the requester has to join the required group, ask the leader who will be responsible for selecting a supplying partner, and contacting it.…”
Section: B P2p-based Supplyingmentioning
confidence: 99%
“…They aim at improving the delivery of audio streams while minimizing the latency using a P2P bandwidth balancing model. Regarding the actual 3D objects, Cheng et al [8] investigate the streaming of progressive meshes within a P2P NVE. They partition the meshes into chunks and show how a node can lookup for the provider of a given chunk.…”
Section: Related Workmentioning
confidence: 99%