2009
DOI: 10.1016/j.image.2008.10.012
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Peer-to-peer visualization of very large 3D landscape and city models using MPEG-4

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Cited by 7 publications
(2 citation statements)
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References 19 publications
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“…Peer-to-peer (P2P) architectures were proposed as cheaper, alternative approaches to the traditional client/server (C/S) architecture [1,10] in distributed virtual environments [12,20] and 3D streaming applications [3,8,9]. These architectures inherently yield lower infrastructure costs and higher scalability than the C/S scheme, but they cannot guarantee a continuous availability of all the information, because it is distributed among several peers, which are expected to constantly leave or join the network in an unpredictable way.…”
Section: Introductionmentioning
confidence: 99%
“…Peer-to-peer (P2P) architectures were proposed as cheaper, alternative approaches to the traditional client/server (C/S) architecture [1,10] in distributed virtual environments [12,20] and 3D streaming applications [3,8,9]. These architectures inherently yield lower infrastructure costs and higher scalability than the C/S scheme, but they cannot guarantee a continuous availability of all the information, because it is distributed among several peers, which are expected to constantly leave or join the network in an unpredictable way.…”
Section: Introductionmentioning
confidence: 99%
“…FLoD separates scenes into several small files, and uses P2P streaming to transfer and exchange scene data, allowing it to display details of different degrees according to the progress of the data collection [5]. Cavagna et al used PBTree and MPEG-4 technologies to encode extensive building data, which can transfer scene data faster, rendering them more applicable to streaming [6].…”
Section: Introductionmentioning
confidence: 99%