Proceedings of the 1998 IEEE Symposium on Volume Visualization 1998
DOI: 10.1145/288126.288186
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Opacity-weighted color interpolation, for volume sampling

Abstract: volume rendering, compositing, ray tracing Volume rendering creates images from sampled volumetric data. The compute intensive nature of volume rendering has driven research in algorithm optimization. An important speed optimization is the use of preclassification and preshading. We demonstrate an artifact that results when interpolating from preclassified or preshaded colors and opacity values separately. This method is flawed, leading to visible artifacts. We present an improved technique, opacity-weighted c… Show more

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Cited by 40 publications
(35 citation statements)
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References 25 publications
(25 reference statements)
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“…These renderers use the Pre-DVRI optical model with pre-multiplied opac- [48], which benefits their rendering speed but limits the image quality under magnification.…”
Section: Resultsmentioning
confidence: 99%
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“…These renderers use the Pre-DVRI optical model with pre-multiplied opac- [48], which benefits their rendering speed but limits the image quality under magnification.…”
Section: Resultsmentioning
confidence: 99%
“…In Figure 3, we observe that the image quality achieved with TEX shows severe color-bleeding artifacts due to the non-opacity weighted colors [48], as well as staircasing. The latter is due to the limited precision of the framebuffer and can be reduced by increasing the number of slices.…”
Section: Resultsmentioning
confidence: 99%
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“…Wittenbrink et al [24] made the observation that it is important to interpolate f in order to properly super-sample (g • f ), while recently Younesy et al [26] pointed out that it is important to low-pass filter g in order to sub-sample (g • f ).…”
Section: Fourier Analysis and Volume Renderingmentioning
confidence: 99%