Environmental data have inherent uncertainty which is often ignored in visualization. Meteorological stations and doppler radars, including their time series averages, have a w ealth of uncertainty information that traditional vector visualization methods such as meteorological wind barbs and arrow glyphs simply ignore. We h a ve d e v eloped a new vector glyph to visualize uncertainty in winds and ocean currents. Our approach is to include uncertainty in direction and magnitude, as well as the mean direction and length, in vector glyph plots. Our glyph shows the variation in uncertainty, and provides fair comparisons of data from instruments, models, and time averages of varying certainty. W e also de ne visualizations that incorporate uncertainty in an unambiguous manner as verity visualization. We use both quantitative and qualitative methods to compare our glyphs to traditional ones. Subjective comparison tests with experts are provided, as well as objective tests, where the information density of our new glyphs and traditional glyphs are compared. The design of the glyph and numerous examples using environmental data are given. We s h o w enhanced visualizations, data together with their uncertainty information, that may improve understanding of environmental vector eld data quality.
volume rendering, compositing, ray tracing Volume rendering creates images from sampled volumetric data. The compute intensive nature of volume rendering has driven research in algorithm optimization. An important speed optimization is the use of preclassification and preshading. We demonstrate an artifact that results when interpolating from preclassified or preshaded colors and opacity values separately. This method is flawed, leading to visible artifacts. We present an improved technique, opacity-weighted color interpolation, evaluate the RMS error improvement, hardware and algorithm efficiency, and demonstrated improvements. We show analytically that opacity-weighted color interpolation exactly reproduces material based interpolation results for certain volume classifiers, with the efficiencies of preclassification. Our proposed technique may also have broad impact on opacity-texture-mapped polygon rendering. Abstract Volume rendering creates images from sampled volumetric data. The compute intensive nature of volume rendering has driven research in algorithm optimization. An important speed optimization is the use of preclassification and preshading. We demonstrate an artifact that results when interpolating from preclassified or preshaded colors and opacity values separately. This method is flawed, leading to visible artifacts. We present an improved technique, opacity-weighted color interpolation, evaluate the RMS error improvement, hardware and algorithm efficiency, and demonstrated improvements. We show analytically that opacity-weighted color interpolation exactly reproduces material based interpolation results for certain volume classifiers, with the efficiencies of preclassification. Our proposed technique may also have broad impact on opacity-texture-mapped polygon rendering.
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