2000 IEEE Symposium on Volume Visualization (VV 2000) 2000
DOI: 10.1109/vv.2000.10009
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A Practical Evaluation of Popular Volume Rendering Algorithms

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Cited by 12 publications
(8 citation statements)
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“…Although indirect volume rendering can be processed faster than direct volume rendering, the quality of its 3D rendering is lower because of the information loss during the conversion process. Thus, in this paper, we focus on direct volume rendering, in particular, ray-casting, which is a preferred technique to achieve high quality images [1].…”
Section: Introductionmentioning
confidence: 99%
“…Although indirect volume rendering can be processed faster than direct volume rendering, the quality of its 3D rendering is lower because of the information loss during the conversion process. Thus, in this paper, we focus on direct volume rendering, in particular, ray-casting, which is a preferred technique to achieve high quality images [1].…”
Section: Introductionmentioning
confidence: 99%
“…Due to the difference in input data between traditional computer graphics (which rely on a large number of triangles to represent an object's surface) and volume rendering (which aims to render a large, dense set of points in 3D space) a fundamentally different approach to rendering is required for volumetric data. There are two categories of volume rendering defined in the literature: indirect volume rendering (IVR) and direct volume rendering (DVR) (Meissner et al, 2000). Indirect volume rendering is not a true rendering of the volume.…”
Section: Volume Visualizationmentioning
confidence: 99%
“…Secondly, if the user desires to change the surface definition, a computationally expensive recalculation is necessary, which reduces the interactivity of the application. Finally, isosurfaces do a poor job of describing surfaces which vary smoothly (Meissner et al, 2000).…”
Section: Isosurface Renderingmentioning
confidence: 99%
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