2012
DOI: 10.1016/j.destud.2011.11.004
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On the value of Virtual Worlds for collaborative design

Abstract: Virtual Worlds have not been deployed widely in collaborative design, and their respective value is largely unknown. In this paper we make a combined use of established principles in design and computer-mediated communication studies to provide an account of their value for collaborative design by presenting three case studies concerned with: (a) review sessions of the architectural design of a cottage; (b) collaborative design of the interior space of an academic laboratory; (c) collaboration of design teams … Show more

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Cited by 97 publications
(69 citation statements)
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References 34 publications
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“…We are currently applying and refining our approach in a wider range of projects and paths in the multidisciplinary area of HCI, interaction, service and collaborative design (Koutsabasis et al, 2012) involving more students and groups on the basis of the experiences gained. In addition we are working to address several of the issues identified and to set up learning and design problems that will also include customers as users of the environment to allow for more possibilities for collaboration and prototyping.…”
Section: Discussion: Reflection and Experiencesmentioning
confidence: 99%
“…We are currently applying and refining our approach in a wider range of projects and paths in the multidisciplinary area of HCI, interaction, service and collaborative design (Koutsabasis et al, 2012) involving more students and groups on the basis of the experiences gained. In addition we are working to address several of the issues identified and to set up learning and design problems that will also include customers as users of the environment to allow for more possibilities for collaboration and prototyping.…”
Section: Discussion: Reflection and Experiencesmentioning
confidence: 99%
“…Ehsani and Chase (2009) present four architectural collaboration projects in Second Life and propose various collaboration modes depending on the level of user participation and on the governance model. In another study, Koutsabasis et al (2012) discuss the value of VWs for collaborative design based on the results of three case studies in architectural, interior space and user interface design. The results indicate that VWs can effectively support conceptual design activities and can also be employed for review and customer-centered evaluation of conceptual design.…”
Section: Uses Of Virtual Worlds Related To Design Educationmentioning
confidence: 99%
“…Conceptual Design is probably the activity that VWs have the most potential to support and improve (Koutsabasis et al 2012). A realistic, digital place may be created in the world to represent the problem context, and avatar-based scenarios may be easily explored by the design team.…”
Section: Design Practice In the Virtual World Design Studiomentioning
confidence: 99%
“…Others have presented collaborative tools using systems thinking (Videira et al, 2014), digital collaboration tools like the Internet (Lum, 2002), virtual worlds (Koutsabasis et al, 2012), or low-tech visualizations (Van Amstel et al, 2015). A context in which collaborative tools are commonly used to make decisions and bring together multiple stakeholders is regional and urban planning.…”
Section: Dilemmas and Collaborative Toolsmentioning
confidence: 99%