2012
DOI: 10.1080/10447318.2012.687664
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Rethinking HCI Education for Design: Problem-Based Learning and Virtual Worlds at an HCI Design Studio

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Cited by 38 publications
(17 citation statements)
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“…In the past two decades, changes to pedagogy have addressed the rigor and applicability of education in HCI to practice, most notably including use of the studio model of education [1,15,17,24]. The goal of these environments is to encourage the development of design thinking, introducing students to the reality of the discipline through active project work, collaboration, and use of HCI methods and technology.…”
Section: Hci Pedagogymentioning
confidence: 99%
“…In the past two decades, changes to pedagogy have addressed the rigor and applicability of education in HCI to practice, most notably including use of the studio model of education [1,15,17,24]. The goal of these environments is to encourage the development of design thinking, introducing students to the reality of the discipline through active project work, collaboration, and use of HCI methods and technology.…”
Section: Hci Pedagogymentioning
confidence: 99%
“…There are a few software tools developed specifically for HCI education; e.g. for supporting student's low-fidelity prototype creation and 'wizardof-oz' testing [5] or for providing shared workspace for collaborative design [4,6]. While these tools seem to provide excellent support for learning UID in general, we found the support for learning the visual aesthetics aspect of UID minimal and insufficient.…”
Section: Introductionmentioning
confidence: 88%
“…This is not only motivated to enable remote students to engage in studio, but also because professional design work itself is now often computer-mediated, for example through clients submitting design briefs to online design networks and "crowdsourcing" environments [55]. In their Human-Computer Interaction studio course, Koutsabasis and Vosinakis situated studio critiques within a virtual world for on-campus students, linking studio practice to one of the environments of interest for the subject matter [34]. In our case, teaching distributed software engineering, the move to teach studio online similarly aligns with professional practice and the subject matter of the course; several tools that are widely used in global software engineering [57] become principal components of the virtual studio space.…”
Section: Online Studios and Teamworkmentioning
confidence: 99%