2013
DOI: 10.1007/s10055-013-0221-1
|View full text |Cite
|
Sign up to set email alerts
|

Interaction design studio learning in virtual worlds

Abstract: Abstract. The paper suggests that Virtual Worlds (VWs) have many unique advantages for supporting interaction design studio activities, provided that they are designed to include appropriate workplaces and interactive tools to foster collaboration and creativity. We present an approach for employing VWs that proposes the use of prospective tools and workplaces throughout the following key activities of interaction design studio courses: design brief, design thinking, design practice (conceptual and detailed), … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
16
0

Year Published

2014
2014
2024
2024

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 16 publications
(16 citation statements)
references
References 30 publications
0
16
0
Order By: Relevance
“…In this sense, real‐time manipulation of design objects and prototypes may be a cause of reducing benefits of usages of various design modes in design processes. As Vosinakis & Koutsabasis () discovered, difficulties in collaboratively editing documents and drawing in online platforms could reduce design thinking activities. Another point the participants stated is that manipulation and communication is time‐consuming because of their unfamiliarity with the functions and increased tension caused from team members’ invisibility.…”
Section: Findings and Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…In this sense, real‐time manipulation of design objects and prototypes may be a cause of reducing benefits of usages of various design modes in design processes. As Vosinakis & Koutsabasis () discovered, difficulties in collaboratively editing documents and drawing in online platforms could reduce design thinking activities. Another point the participants stated is that manipulation and communication is time‐consuming because of their unfamiliarity with the functions and increased tension caused from team members’ invisibility.…”
Section: Findings and Discussionmentioning
confidence: 99%
“…For example, some participants said they were reluctant to comment on a team member's prototype because they might misunderstand his/her design intention, had a fear of receiving negative feedback on their own work, or were unwilling freely to criticise others' suggestions and ideas because all comments are recorded, which causes a higher level of moral and social responsibility. This phenomenon was also seen in Vosinakis & Koutsabasis' (2013) virtual reality for an architecture and interior design course in which a process of design criticism is stressful for learners and entails a danger of excessive subjectivity.…”
Section: Socio-cultural Skills and Valuesmentioning
confidence: 91%
See 1 more Smart Citation
“…Virtual worlds offer such a shared three-dimensional place, where virtual team members can interact with each other while seeing the spatial positions and movements of others. This, together with the virtual world's multimodal communication, is likely to foster a sense of co-presence among virtual world users (Barrass & Barrass, 2006;Vosinakis & Koutsabasis, 2013).…”
Section: Co-presencementioning
confidence: 99%
“…At the same time, the Bluetooth emitters, RFIP tags and other auxiliary devices are needed to be installed in Gallery. Not all the Galleries permit the install of these devices, so this design is limited to be used and popularized [2].…”
Section: Introductionmentioning
confidence: 99%