2011
DOI: 10.1080/15710882.2011.609891
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On designing open-ended interpretations for collaborative design exploration

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Cited by 29 publications
(19 citation statements)
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“…face-to-face dialogue) or indirect, where the user insights are represented by narratives (Wright and McCarthy 2008) such as a selection of probes or persona descriptions (e.g. Mattelmäki, Brandt, and Vaajakallio 2011).…”
Section: Design Games Functioning As a Tool For Designersmentioning
confidence: 99%
“…face-to-face dialogue) or indirect, where the user insights are represented by narratives (Wright and McCarthy 2008) such as a selection of probes or persona descriptions (e.g. Mattelmäki, Brandt, and Vaajakallio 2011).…”
Section: Design Games Functioning As a Tool For Designersmentioning
confidence: 99%
“…Mattelmaki et al (2005) provide a definition of CI, in which there is a focus on the definition of what kind of information being sought (context) and how that information is elicited (using generative techniques), that is, in turn designed information for the purposes of use by design teams (creating a context map) (Mattelmaki et al, 2011). Studying context helps designers gain empathy for users to avoid fixating on preset assumptions about the user and the product, and to create concepts on how a product can be experienced.…”
Section: Or Ethnography?mentioning
confidence: 99%
“…When researchers (either in‐house or outsourced) are responsible for conducting research, they become the mediators in the UCD process (Waisberg, ) and transfer their findings from the field to designers through deliverables and interaction. However, under such conditions, the effectiveness of the deliverables (Kumar, ; Mattelmäki, Brandt, & Vaajakallio, ; Roschuni et al, ; Sleeswijk Visser et al, ), changes in understanding based on the differences between professional mental models (Badke‐Schaub, Neumann, Lauche, & Mohammed, ), and the ways of overcoming communication problems between stakeholders (van Veggel, ), are still under discussion. Furthermore, this division of labour also has the disadvantage of bringing a disconnect to design teams' understanding of the user and her needs.…”
Section: The Role Of Research In Contemporary Design Practicementioning
confidence: 99%