2014
DOI: 10.1080/15710882.2014.881886
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Design games in codesign: as a tool, a mindset and a structure

Abstract: The increasing interest in engaging users and other partners in collaborative design has led to an increase in the number of methods for organising collaboration. The aim of these methods is to support collaborative explorations of future opportunities in inspiring atmospheres. In this discourse, design games have become a popular concept that has been widely adopted to describe various design activities, which at first glance do not necessarily share many qualities. This paper aims to provide further understa… Show more

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Cited by 124 publications
(132 citation statements)
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“…Design games are by definition playful and involve elements that can be perceived as fun, e.g., make-do, achievements, joking etc. The relaxed atmosphere of games supports creativity and collaboration (Vaajakallio, 2012). …”
Section: Relaxation Of Power Relationsmentioning
confidence: 99%
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“…Design games are by definition playful and involve elements that can be perceived as fun, e.g., make-do, achievements, joking etc. The relaxed atmosphere of games supports creativity and collaboration (Vaajakallio, 2012). …”
Section: Relaxation Of Power Relationsmentioning
confidence: 99%
“…Whereas this description might apply to most design approaches, the tools used in design games are usually more elaborate and inspired by traditional board games (e.g., role-playing, taking turns, make-believe (Vaajakallio, 2012)), as they are typically developed for non-designers to participate in the design process. They are often scenario-based "to deliberately trigger participants' imagination as a source of design ideas" (Vaajakallio, 2012). The difference between leisure games and design games is that the latter aim at serious outcomes that may affect the user beyond the game.…”
Section: Design Gamesmentioning
confidence: 99%
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“…Exploratory design games is a type of participatory design or co-design tool that helps to get answers to design questions using more than one method and thus increasing the accuracy of the answers through triangulation. In addition the outcome of such games is not supposed to be a final design, but rather "a co-constructed understanding about the context, people's experiences, potential designs and dreams" (Vaajakallio, Mattelmaki, 2014), which reduces the potential pressure for the participants to be wrong or silly and allows them to free their thoughts from the existing situation to the near as well as speculative future (Vaajakallio, Mattelmaki, 2014). Design games also allow for "direct involvement of people in the shaping of future artefacts" (Brandt, 2006).…”
Section: Participatory Design and Exploratory Design Gamesmentioning
confidence: 99%