Abstract:Augmented environments superimpose computer enhancements on the real world. Such augmented environments are well suited for collaboration of multiple users. To improve the quality and consistency of the augmentation the occlusion of real objects by computergenerated objects and vice versa has to be implemented. We present methods how this can be done for a tracked user's body and other real objects and how irritating artifacts due to misalignments can be reduced. Our method is based on simulating the occlusion… Show more
“…Surfaces that are aligned roughly parallel to the projector's image plane (e.g., the base in figures 1,3,4) allow us to achieve sub-pixel precision since the fiducials can be referenced exactly in the frame-buffer. Surfaces that are oriented more perpendicular to the image plane (e.g., skull in figure 7) still produce an average precision of 1-3 pixels 6 . In addition, an object-based or image-based blurring can be applied to reduce the visual effects caused by slight registration errors, as described by Fuhrmann et al [6].…”
Section: Discussionmentioning
confidence: 99%
“…Surfaces that are oriented more perpendicular to the image plane (e.g., skull in figure 7) still produce an average precision of 1-3 pixels 6 . In addition, an object-based or image-based blurring can be applied to reduce the visual effects caused by slight registration errors, as described by Fuhrmann et al [6]. Similar effects can be achieved by simply defocusing the projectors' optics -with no computational cost involved.…”
“…Surfaces that are aligned roughly parallel to the projector's image plane (e.g., the base in figures 1,3,4) allow us to achieve sub-pixel precision since the fiducials can be referenced exactly in the frame-buffer. Surfaces that are oriented more perpendicular to the image plane (e.g., skull in figure 7) still produce an average precision of 1-3 pixels 6 . In addition, an object-based or image-based blurring can be applied to reduce the visual effects caused by slight registration errors, as described by Fuhrmann et al [6].…”
Section: Discussionmentioning
confidence: 99%
“…Surfaces that are oriented more perpendicular to the image plane (e.g., skull in figure 7) still produce an average precision of 1-3 pixels 6 . In addition, an object-based or image-based blurring can be applied to reduce the visual effects caused by slight registration errors, as described by Fuhrmann et al [6]. Similar effects can be achieved by simply defocusing the projectors' optics -with no computational cost involved.…”
“…Nesse instituto foi desenvolvido o sistema pioneiro para ensino utilizando a realidade aumentada denominado Studierstube [14]. Questões técnicas de oclusão em ambientes colaborativos de realidade aumentada já eram abordadas no final da década de 1990 [15] nesse instituto, bem como nos Estados Unidos, no Laboratório de Tecnologias de Interfaces Humanas [16].…”
Section: Realidade Aumentada No Ensino Da Geometria Descritivaunclassified
Desenvolvimento de um sistema para demonstração da projeção de Monge utilizando realidade aumentada Abstract: Not always the understanding of the Monge's method in the study of descriptive geometry is an easy task. The comprehension of the principles requires the power of visualization of geometric configurations in the space and the transformation that occurs for the projection on the plan. In this work augmented reality is explored to assist on the demonstration of the Monge's projection, in a way that the generated scenes are similar to the found on didactic books. Following this objective, an augmented reality system was developed in this work. The process of system development is described and its use is demonstrated. As result, scenes were generated where situations of intersection and parallelism are represented, involving the objects point, line and plan, simultaneously in three and in two dimensions. Some considerations about the usability of the system are given.Keywords: Augmented reality. Descriptive geometry. Monge's projection
IntroduçãoRepresentar objetos tridimensionais em duas dimensões é de grande utilidade na engenharia. Por meio de desenhos no plano, que representam os objetos tridimensionais do mundo real, é possível efetuar a sua descrição exata. Além disso, é possível efetuar uma série de operações geométricas sobre o objeto, indiretamente em sua representação no plano. A geometria descritiva é a ciência que estuda essa representação. A compreensão da projeção de Monge requer a capacidade de imaginação de situações geométricas no espaço e da transformação que ocorre para a projeção no plano. De acordo com o que coloca Hugo de Andrade de Souza Júnior [2], isso não é tarefa fácil para muitos estudantes. Por isso, é interessante que sejam exploradas maneiras de facilitar essa compreensão, com o uso de recursos tecnológicos atuais que auxiliem na visualização das situações geométricas.É possível atualmente encontrar relatos sobre o uso da realidade aumentada no ensino da geometria descritiva, tanto internacionalmente como no Brasil (seção 2.4). Porém, não foi encontrado um sistema de realidade aumentada que represente os elementos envolvidos na projeção de Monge da forma como é mostrada em livros didáticos sobre 1 Florianópolis, SC, Brasil
“…The virtual objects and real world environment are required to be of same Illumination [10,11]. Another issue is occlusion, that is a process to determine which surface or its parts are not visible from a certain view-point [12,13] The paper reports our study plan in the form of SLR protocol. This paper presents the design of a first of its kind study in augmented reality tracking techniques.…”
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