Proceedings. International Symposium on Mixed and Augmented Reality 2002
DOI: 10.1109/ismar.2002.1115088
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Occlusion shadows: using projected light to generate realistic occlusion effects for view-dependent optical see-through displays

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Cited by 42 publications
(30 citation statements)
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“…At the ISMAR conference, researchers use both OST HMDs [10][45] [47][61] and VST HMDs [82]. For OST HMDs, one of the main challenges is the generation of correct occlusion effects between virtual and real objects [3].…”
Section: 31mentioning
confidence: 99%
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“…At the ISMAR conference, researchers use both OST HMDs [10][45] [47][61] and VST HMDs [82]. For OST HMDs, one of the main challenges is the generation of correct occlusion effects between virtual and real objects [3].…”
Section: 31mentioning
confidence: 99%
“…Bimber and Fröhlich [10] showed a method that produced correct occlusion effects by projecting shadows onto real objects located behind virtual ones using projector-based illumination. Olwal et al [61] presented a novel auto-stereoscopic OST system, where a transparent holographic optical element (HOE) was used to separate the views from two digital projectors.…”
Section: 31mentioning
confidence: 99%
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“…Bimber uses occlusion shadows to augment a dinosaur skull with virtual muscles and bones [5]. Yet, the virtual bones and muscles are not substitutes of the real structures but rather additions to them.…”
Section: Figure 1: Fender With Augmented Construction Datamentioning
confidence: 99%