2019
DOI: 10.1109/access.2019.2920477
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No-Reference Video Quality Estimation Based on Machine Learning for Passive Gaming Video Streaming Applications

Abstract: Recent years have seen increasing growth and popularity of gaming services, both interactive and passive. While interactive gaming video streaming applications have received much attention, passive gaming video streaming, in-spite of its huge success and growth in recent years, has seen much less interest from the research community. For the continued growth of such services in the future, it is imperative that the end user gaming quality of experience (QoE) is estimated so that it can be controlled and maximi… Show more

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Cited by 59 publications
(54 citation statements)
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References 47 publications
(66 reference statements)
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“…Also, within ITU-T Study Group 12 another work item, G.OMG was established with the aim of developing a QoEbased gaming model for predicting the overall quality based on the characteristics of the network, system, as well as player and usage context factors. In addition, there are several research works regarding objective and subjective quality assessment of gaming video content such as creation of gaming video datasets [331], evaluation of existing metrics [332]- [335] and development of new no-reference metrics and models [46], [336], [337] for gaming content.…”
Section: B Qoe In Cloud Gaming Video Streaming Applicationsmentioning
confidence: 99%
“…Also, within ITU-T Study Group 12 another work item, G.OMG was established with the aim of developing a QoEbased gaming model for predicting the overall quality based on the characteristics of the network, system, as well as player and usage context factors. In addition, there are several research works regarding objective and subjective quality assessment of gaming video content such as creation of gaming video datasets [331], evaluation of existing metrics [332]- [335] and development of new no-reference metrics and models [46], [336], [337] for gaming content.…”
Section: B Qoe In Cloud Gaming Video Streaming Applicationsmentioning
confidence: 99%
“…Nofu as a NR metric has a slightly higher performance compared to VMAF as FR metric on the Gam-ingVideoSET [6]. Two other NR metrics for gaming content are proposed in [3], named NR-GVSQI and NR-GVSQE. These two proposed models are designed using supervised learning algorithms based on MOS and VMAF values as the target output.…”
Section: Related Workmentioning
confidence: 99%
“…For the validation of each investigated CNN, all frames and VMAF values of the encoded videos of the remaining six source video sequences were selected. In addition, we used all frames of the 144 encoded videos and their VMAF values of the KUGVD dataset [3] for evaluating the model in each step to avoid any bias from the training. This leads to a total of 210.600 frames for the validation.…”
Section: Fundamental Design Phasementioning
confidence: 99%
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“…Furthermore, it highlights the need for a more stable FR-metric tailored to the specific context of GVS. In a third, subsequent study [27], they present two quality predicting models for passive GVS [19].…”
Section: Related Workmentioning
confidence: 99%