2020
DOI: 10.1007/s11042-020-09144-6
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NDNetGaming - development of a no-reference deep CNN for gaming video quality prediction

Abstract: Gaming video streaming services are growing rapidly due to new services such as passive video streaming of gaming content, e.g. Twitch.tv, as well as cloud gaming, e.g. Nvidia GeForce NOW and Google Stadia. In contrast to traditional video content, gaming content has special characteristics such as extremely high and special motion patterns, synthetic content and repetitive content, which poses new opportunities for the design of machine learning-based models to outperform the state-of-the-art video and image … Show more

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Cited by 28 publications
(25 citation statements)
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“…using VMAF as groundtruth) and performed well with a Pearson Correlation (PCC) of 0.97 with VMAF. Utke et al [8] proposed a deep learning based gaming video quality metrics which outperforms the existing signal based video quality metrics.…”
Section: Related Workmentioning
confidence: 99%
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“…using VMAF as groundtruth) and performed well with a Pearson Correlation (PCC) of 0.97 with VMAF. Utke et al [8] proposed a deep learning based gaming video quality metrics which outperforms the existing signal based video quality metrics.…”
Section: Related Workmentioning
confidence: 99%
“…and hence, requires an anchor dataset to deal with this bias which is missing in such cases. For training, we use the annotated frames using an objective, full-reference video quality metric called VMAF, as was done in [8]. The selection of VMAF is due to high performance of the metric for different types of content (including gaming content [16] when compression artifacts are present.…”
Section: A Phase 1 -Vmaf Trainingmentioning
confidence: 99%
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