2010
DOI: 10.1016/j.tcs.2009.09.023
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New algorithms for approximate Nash equilibria in bimatrix games

Abstract: We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves an approximation guarantee of 0.36392. Our work improves the previously best known (0.38197 +)-approximation algorithm of Daskalakis, Mehta and Papadimitriou [6]. First, we provide a simpler algorithm, which also achieves 0.38197. This algorithm is then tuned, improving the approximation error to 0.36392. Our method is relatively fast, as it r… Show more

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Cited by 85 publications
(139 citation statements)
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“…No equally fast algorithm is known for computing an exact Nash equilibrium. There are also polynomial-time algorithms for computing an ǫ-Nash equilibrium with relatively large ǫ (around 1/3) [15,129]. On the negative side, Theorem 4.2 can be strengthened to rule out polynomial-time algorithms that compute an ǫ-Nash equilibrium with ǫ going to zero inverse polynomially (or faster) with the size of the game's description (assuming P P AD ⊆ P ) [22].…”
Section: Discussionmentioning
confidence: 99%
“…No equally fast algorithm is known for computing an exact Nash equilibrium. There are also polynomial-time algorithms for computing an ǫ-Nash equilibrium with relatively large ǫ (around 1/3) [15,129]. On the negative side, Theorem 4.2 can be strengthened to rule out polynomial-time algorithms that compute an ǫ-Nash equilibrium with ǫ going to zero inverse polynomially (or faster) with the size of the game's description (assuming P P AD ⊆ P ) [22].…”
Section: Discussionmentioning
confidence: 99%
“…It was shown in [8] that there is a constant c such that the Approximate Circuit Evaluation problem is PPAD-complete. But, given any circuit, it is easy to set up, using the gad- Lemmas 3.3,3.4 and 3.5, a bipartite graphical polymatrix game GG with the same functionality as the circuit: every node of the circuit corresponds to a player, the players participate in arithmetic, comparison and logical gadgets depending on the types of gates with which the corresponding nodes of the circuit are connected, and given any relative -Nash equilibrium of the graphical game we can obtain an approximate circuit evaluation by interpreting the probabilities with which every player plays strategy 1 as the value of the corresponding node of the circuit. To make sure that every node in our graphical game has positive minimax value we can use in our construction the sophisticated versions G…”
Section: Proof Of Theorem 12mentioning
confidence: 99%
“…A positive outcome of this investigation would be useful for applications since it would provide algorithmic tools for computing approximate equilibria; but, most importantly, it would alleviate the negative implications of the aforementioned hardness results to the predictive power of the Nash equilibrium concept. Unfortunately, since the appearance of the original hardness results, and despite considerable effort in providing upper [20,9,10,21,15,3,27,28] and lower [12,18] bounds for the approximation problem, the approximation complexity of the Nash equilibrium has remained unknown. This paper obtains the first constant inapproximability results for the problem.…”
Section: Introductionmentioning
confidence: 99%
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“…There has also been a series of results [8,12,5] on polynomial-time algorithms for computing approximate equilibria for larger values of ǫ. The best polynomial-time approximation guarantee known is 0.3393 [12].…”
Section: Introductionmentioning
confidence: 99%