Proceedings of the Twenty-Second Annual ACM-SIAM Symposium on Discrete Algorithms 2011
DOI: 10.1137/1.9781611973082.117
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On the Complexity of Approximating a Nash Equilibrium

Abstract: We show that computing a relative-that is, multiplicative as opposed to additive-approximate Nash equilibrium in two-player games is PPAD-complete, even for constant values of the approximation. Our result is the first constant inapproximability result for the problem, since the appearance of the original results on the complexity of the Nash equilibrium [8,5,7]. Moreover, it provides an apparent-assuming that PPAD ⊆ TIME(n O(log n) )-dichotomy between the complexities of additive and relative notions of appro… Show more

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Cited by 16 publications
(23 citation statements)
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References 22 publications
(58 reference statements)
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“…The -Gcircuit problem has already proven useful in several works in recent years (e.g [CDT09,Das13,CPY13,OPR14]). We believe that Theorem 2 will lead to stronger hardness results in many applications in algorithmic game theory and economics.…”
Section: Theorem 2 (Generalized Circuit)mentioning
confidence: 99%
“…The -Gcircuit problem has already proven useful in several works in recent years (e.g [CDT09,Das13,CPY13,OPR14]). We believe that Theorem 2 will lead to stronger hardness results in many applications in algorithmic game theory and economics.…”
Section: Theorem 2 (Generalized Circuit)mentioning
confidence: 99%
“…Nash equilibria is known to be computationally hard [12,14], and in light of these findings, a considerable effort has been directed towards understanding the complexity of approximate Nash equilibrium. Results in this direction include both upper bounds [25,22,15,21,16,23,18,7,33,34,3,2] and lower bounds [20,13,9]. In particular, it is known that for a general bimatrix game an approximate Nash equilibrium can be computed in quasi-polynomial time [25].…”
Section: Related Workmentioning
confidence: 99%
“…In practice, ISPs normally do not disclose private information, e.g., available resources and routing strategies, and therefore, this "common knowledge" assumption might not be valid. Moreover, the strategy space of the game increases exponentially with the system scale, and solving Nash equilibrium has been shown to be computationally expensive [4], [7] even under two players. This makes the Nash equilibrium computationally intractable for large-scale networks like the Internet.…”
Section: A Second-stage Simultaneous-move Game Of Cpsmentioning
confidence: 99%