2010
DOI: 10.1007/978-3-642-16170-4_8
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On Nash-Equilibria of Approximation-Stable Games

Abstract: Abstract. One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how players will play. However, if the game has multiple equilibria that are far apart, or ǫ-equilibria that are far in variation distance from the true Nash equilibrium strategies, then this prediction may not be possible even in principle. Motivated by this consideration, in this paper we define the notion of games that are approximation stable, meaning that all ǫ-approximate equilibria are contained inside … Show more

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Cited by 4 publications
(8 citation statements)
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References 13 publications
(21 reference statements)
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“…We also connect our perturbation-stability condition to a seemingly very different approximationstability condition introduced by Awasthi et al [5,6]. Formally, a game satisfies the strong (ε, ∆)-approximation-stability condition if all ε-approximate equilibria are contained inside a small ball of radius ∆ around a single equilibrium.…”
Section: Introductionmentioning
confidence: 93%
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“…We also connect our perturbation-stability condition to a seemingly very different approximationstability condition introduced by Awasthi et al [5,6]. Formally, a game satisfies the strong (ε, ∆)-approximation-stability condition if all ε-approximate equilibria are contained inside a small ball of radius ∆ around a single equilibrium.…”
Section: Introductionmentioning
confidence: 93%
“…Awasthi et al [5,6] analyzed the question of finding an approximate Nash equilibrium in games that satisfy stability with respect to approximation. However, their condition is quite restrictive in that it focuses only on games that have the property that all the Nash equilibria are close together, thus eliminating from consideration most common games.…”
Section: Related Workmentioning
confidence: 99%
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