Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems 2016
DOI: 10.1145/2858036.2858227
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Negative Emotion, Positive Experience?

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Cited by 124 publications
(88 citation statements)
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“…In contrast to prior work on emotionally moving moments [4] or emotional challenge in games [5], asking players to share 'uncomfortable' experiences led to responses that primarily focused on strong negative emotions that each game had elicited. It would seem that what differentiates a negative emotion from an uncomfortable one is (1) the intensity of the experience and (2) the fact that is does not co-occur with or immediately lead to a positive emotion.…”
Section: How Do Negative Emotions Relate To Discomfort?mentioning
confidence: 75%
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“…In contrast to prior work on emotionally moving moments [4] or emotional challenge in games [5], asking players to share 'uncomfortable' experiences led to responses that primarily focused on strong negative emotions that each game had elicited. It would seem that what differentiates a negative emotion from an uncomfortable one is (1) the intensity of the experience and (2) the fact that is does not co-occur with or immediately lead to a positive emotion.…”
Section: How Do Negative Emotions Relate To Discomfort?mentioning
confidence: 75%
“…Another avenue of research that provides insight into player discomfort is related to the concept of emotional challenge [12]. While Bopp and colleagues [5] found the primary negative emotion for conventional forms of challenge was frustration, in contrast, emotional challenges were mainly associated with sadness, fear and tension. These emotions primarily resulted from having to deal with difficult themes (e.g., death, illness, torture) and engaging with difficult ingame decisions (e.g., having to choose between options with unclear consequences).…”
Section: Negative Emotions In Player Experiencementioning
confidence: 99%
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