2019
DOI: 10.1007/978-3-030-33894-7_40
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Effects of Higher Interactivity on the Interactive Narrative Experience: An Experimental Study

Abstract: This article reports a study with the purpose of analyzing the Interactive Narrative Experience under different levels of interactivity: a "classic" Interactive Narrative constructed with a branching story structure, and a "generative" Interactive Narrative built on a narrative engine that integrates techniques of Artificial Intelligence. Three elements of the user experience, namely control, curiosity, and frustration were compared and examined based on the experiment with 30 participants who played one of tw… Show more

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Cited by 1 publication
(2 citation statements)
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“…This distances us from the scientific approach since the object considered is only hypothetical. These anticipation narratives 7 have however, because of their scientific character, a potential that remains interesting to exploit within the framework of the conception of a real storytelling, notably in an interactive storytelling. Furthermore, the fact that the SSPs present in such an implicit way the choices made today in order to outline five possible futures places the reader in a position where he or she is forced to make multiple inferences from the current world to the world of tomorrow, i.e.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…This distances us from the scientific approach since the object considered is only hypothetical. These anticipation narratives 7 have however, because of their scientific character, a potential that remains interesting to exploit within the framework of the conception of a real storytelling, notably in an interactive storytelling. Furthermore, the fact that the SSPs present in such an implicit way the choices made today in order to outline five possible futures places the reader in a position where he or she is forced to make multiple inferences from the current world to the world of tomorrow, i.e.…”
Section: Discussionmentioning
confidence: 99%
“…We must however conclude this chapter by specifying that if interactivity can potentially improve the reception of SSPs in a significant way, some experiments [5,7] could not verify the hypotheses according to which it can greatly improve the comprehension of a given situation, the curiosity or the feeling of mastery, and thus of control, of the users. However, these same studies mention the fact that technical problems that occurred during the experimentation process, as well as excessive ergonomic or functional complexity, may have influenced the users in the same way as the interactivity of the tool that was the object of the experimentation.…”
mentioning
confidence: 99%