2021
DOI: 10.1002/cav.2004
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Synthesizing affective virtual reality multicharacter experiences

Abstract: This article presents a methodology for automatically synthesizing a virtual population (pedestrians placed in a virtual environment) that impacts a user with a specified affective experience. The pipeline began by developing a dataset of behaviors that could be assigned to virtual characters. Next, an annotation phase assigned affective responses of participants to each character's behavior. The design considerations of our affective multicharacter virtual reality experience were then encoded to cost terms an… Show more

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