Our system is currently under heavy load due to increased usage. We're actively working on upgrades to improve performance. Thank you for your patience.
2018
DOI: 10.1007/978-3-030-05819-7_10
|View full text |Cite
|
Sign up to set email alerts
|

Natural Interaction in Virtual Reality for Cultural Heritage

Abstract: Now that virtual reality has finally become a customer ready product, museums can use this new mean to enhance their exhibitions. The main problem however is that such a tool was not thought for casual users, and to adapt this new technology to short experiences such as the ones museums could provide, it is necessary to reduce the adaptation time to the new mean. In this paper, we discuss how removing physical controllers in favour of visually-tracked virtual hands could significantly reduce the time needed by… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
13
0
3

Year Published

2019
2019
2024
2024

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 15 publications
(16 citation statements)
references
References 33 publications
(26 reference statements)
0
13
0
3
Order By: Relevance
“…The affordances of presence and immersion, combined with the ability of VR to allow the development of environments that may be difficult or impossible to experience in the real world, are attributes that support motivations for technology adoption [21]. Despite initial adoption resistance [22], VR is now increasingly employed in museums to support and improve visitors' experiences and interaction with cultural heritage [23]. VR has, until recently been known as an expensive and resource-intensive technology challenged by technical issues and requirements.…”
Section: Vr In Museumsmentioning
confidence: 99%
“…The affordances of presence and immersion, combined with the ability of VR to allow the development of environments that may be difficult or impossible to experience in the real world, are attributes that support motivations for technology adoption [21]. Despite initial adoption resistance [22], VR is now increasingly employed in museums to support and improve visitors' experiences and interaction with cultural heritage [23]. VR has, until recently been known as an expensive and resource-intensive technology challenged by technical issues and requirements.…”
Section: Vr In Museumsmentioning
confidence: 99%
“…trackball, touchpad (dnes známy najmä z notebookov), potom pákový ovládač, ako aj rôzne systémy na sledovanie pohybu očí. Z pôvodnej, čisto inžinierskej záležitosti sa však rýchlo stal problém interdisciplinárny, pretože svoje uplatnenie v tomto smere získali aj iné vedy -napríklad psychológia, kognitívna veda, ďalej rôzne štúdiá zamerané na výskum ľudskej pamäte a podobne (Galdieri, Carrozzino, 2019). V roku 1992 bol vyvinutý prvý systém, ktorý môžeme oficiálne pokladať za virtuálnu realitu (Zhao, 2012).…”
Section: De F I N Ova N I E V I Rt Uá L N E J a Ro Z ší R E N E J R Eunclassified
“…Virtual Museums support a mixture of traditional museum practices, utilizing a wide range of communication modes and current technological trends [8], which can customize visitors experience in a museum to improve their overall satisfaction [9][10][11]. Among the different technologies, the use of VR has been drawing a lot of attention and used in the field of cultural heritage, conservation, restoration, digital storytelling and education [12].…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…However, with the rapid development of technology it is now finally an affordable and mature customer-ready technology [26]. Despite some initial resistance to adopt [9], VR has been now increasingly used in museums to improve their visitors' experience and interactions with cultural heritage [12].…”
Section: Theoretical Backgroundmentioning
confidence: 99%
See 1 more Smart Citation