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2020
DOI: 10.2478/se-2020-0003
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Comparison of Modern and Traditional Ways of Perceiving Information about Selected Cultural Heritage Objects

Abstract: This paper maps out the possibilities of using virtual and augmented reality in the context of virtual museums and galleries. In addition to the many advantages that virtual reality offers in new knowledge acquisition and presentation of cultural heritage objects, we also describe some possible disadvantages or problems directly related to this technology. Next, we try to find the answer to whether the presentation of selected objects of cultural heritage through virtual reality brings better results compared … Show more

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Cited by 1 publication
(2 citation statements)
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“…The articles [112,113] and the work by VEGA, GAETAN, and MARTIN [66] strongly support the development of this theme. These works offer valuable insights into how immersive and augmented reality technologies can be effectively and sustainably applied in the field of underwater archaeology and user guidance in outdoor environments, minimizing physical disturbances to these sites.…”
Section: Branch 2: Underwater Technology Gaming Systems For Archaeolo...mentioning
confidence: 90%
See 1 more Smart Citation
“…The articles [112,113] and the work by VEGA, GAETAN, and MARTIN [66] strongly support the development of this theme. These works offer valuable insights into how immersive and augmented reality technologies can be effectively and sustainably applied in the field of underwater archaeology and user guidance in outdoor environments, minimizing physical disturbances to these sites.…”
Section: Branch 2: Underwater Technology Gaming Systems For Archaeolo...mentioning
confidence: 90%
“…On the other hand, the article by Formanek, Filip, and Hnat [112] focuses on the comparison of modern and traditional ways of perceiving information about cultural heritage objects, shedding light on how modern technologies can enhance users' understanding and experience in underwater archaeological environments in a manner that respects the integrity of these sites. Furthermore, the work by Trunfio, Campana, and Magnelli [113] explores hybrid reality in cultural heritage reconstruction, which is essential for sustainable archaeological design and user guidance in outdoor underwater sites. Together, these studies support the advancement and effective implementation of underwater-technology-based gaming systems in underwater archaeological contexts, providing key insights into sustainable user experience and design strategies.…”
Section: Branch 2: Underwater Technology Gaming Systems For Archaeolo...mentioning
confidence: 99%