2019
DOI: 10.1007/978-3-030-25999-0_22
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Virtual Museums as a New Type of Cyber-Physical-Social System

Abstract: Museums are institutions that primarily care for cultural heritage exhibition, preservation and conservation of historical artifacts. However, simply displaying artifacts and provide complex information to describe them is simply not sufficient to effectively engage museum visitors. To improve visitors engagement and their overall museum experience, the use of technology utilized by museums, introducing the concept of Virtual Museums. This paper discusses the use of Virtual Reality through the use of smart pho… Show more

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Cited by 15 publications
(3 citation statements)
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References 24 publications
(26 reference statements)
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“…Virtual museums have emerged as complex entities that raise new issues and challenges (Liritzis et al , 2015). A virtual museum can be considered as a model of cultural communication based on connectivity and openness of information that uses a wide range of communication and technological tools (Nisiotis et al , 2019). In a virtual museum, artworks and data are integral parts of a connective system in which users are free to cocreate their cultural experiences (Vollero et al , 2020).…”
Section: Theoretical Backdropmentioning
confidence: 99%
“…Virtual museums have emerged as complex entities that raise new issues and challenges (Liritzis et al , 2015). A virtual museum can be considered as a model of cultural communication based on connectivity and openness of information that uses a wide range of communication and technological tools (Nisiotis et al , 2019). In a virtual museum, artworks and data are integral parts of a connective system in which users are free to cocreate their cultural experiences (Vollero et al , 2020).…”
Section: Theoretical Backdropmentioning
confidence: 99%
“…The fusion of VR, Robots, and Social Networking technologies can create new approaches to protect and educate people about cultural heritage, make archaeological sites and artefacts available for a wide range of the public, improve and enhance the experience and current ways in which museum visitors interact with exhibits. These affordances can contribute to the development of a new and innovative framework, a kind of CPSS that would connect museum visitors to events and/or objects, or phenomena, separated either in time or in space, or both, and provide virtual social rendezvous [48,50,51]. With the combination of these technologies in the development of the proposed system, realistic representations of archaeological locations at various moments of their timeline can be developed which, with the addition of characters/avatars to the 3D representation, a 3D+T(time) scene reconstruction can be created.…”
Section: Scenario-based Approachmentioning
confidence: 99%
“…The project described in this paper refers to such a system as a Cyber-Physical-Social Eco-System (CPSeS), that tightly integrates the physical, cyber, and social worlds based on their interactions in real time. The integration of CPSeS in a Virtual Museum provides a novel platform to enhance the enjoyment of all visitors and the issues raised by them [48,50,51]. This project envisions near future, where the implementation of such CPSeS in a plethora of domains would lead to the development of Cyber-Physical-Social Eco-Society systems.…”
Section: Scenario-based Approachmentioning
confidence: 99%