“…Vorderer and colleagues (2004) define media enjoyment as an individual's positive response towards media technology and its content, a "pleasant" experiential state. The enjoyment of violent media content is paradoxical (Bartsch et al, 2016;Bartsch & Mares, 2014): for instance in shooting games, players enjoy engaging in activities, such as shooting and killing opponents, one would reject in the real world (Jansz, 2005). A body of research has been dedicated to unravel the antecedents of digital game enjoyment, and various factors such as control (Kim et al, 2015), competition (Caroux, Isbister, Le Bigot, & Vibert, 2015), and identification (Hefner, Klimmt, & Vorderer, 2007) are presumed to have an impact.…”