2006
DOI: 10.1007/11941354_103
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Mobile Information Presentation Schemes for Supra-adaptive Logistics Applications

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Cited by 14 publications
(9 citation statements)
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“…A reference scenario was designed and realized based on an industrial warehouse picking scenario that allows a realistic load to be put on the subjects while at the same time being able to quantify the work results (mistakes, work time) [10]. The intention of this scenario is not to optimize the picking process.…”
Section: Test Layoutmentioning
confidence: 99%
“…A reference scenario was designed and realized based on an industrial warehouse picking scenario that allows a realistic load to be put on the subjects while at the same time being able to quantify the work results (mistakes, work time) [10]. The intention of this scenario is not to optimize the picking process.…”
Section: Test Layoutmentioning
confidence: 99%
“…Since this first exploration of Augmented Reality for production, the technology has found its way into many sectors of industry. Examples include AR-supported design [13], production and assembly [7], [24], service and maintenance [8], [21], industrial training [3] or construction [30] and logistics [29], [23]. In addition, industrial Augmented Reality was the focus of several research projects [9], [31].…”
Section: Related Workmentioning
confidence: 99%
“…Visual cues coded in the egocentric frame of reference indicate the position of target objects relative to the viewer's body axes. Such self-centered cues, like arrows [24,26,39,43,44,52,53,56] or tunnels [4,45,46,49], guide the user's attention directly to the target object without the need to understand the surrounding environment. Also classical guidance techniques, such as Halos [2], Wedges [20], CityLights [62], EdgeSplit [25] or EdgeRadar [21] for applications on desktop and wearables belong to the egocentric dimension for simple locate tasks, since the cues are displayed relative to the user's field of view.…”
Section: Introductionmentioning
confidence: 99%
“…the location is defined relative to the location of neighborly objects. Thus, viewpoint guidance by world-centered cues, like an overview map [7,44,52,53,60], compass [38,43] or a world-inminiature [3,39,41], relies on understanding the environment and cognitive transformations to match the locations. It can therefore be assumed that egocentric target cueing leads to less effort in visualspatial information processing than exocentric cueing and thus enables a faster and more precise localization of off-screen targets [7,43,52].…”
Section: Introductionmentioning
confidence: 99%