Abstract:Abstract. The paper focuses on Augmented Reality systems in which interaction with the real world is augmented by the computer, the task being performed in the real world. We first define what mobile AR systems, collaborative AR systems and finally mobile and collaborative AR systems are. We then present the augmented stroll and its software design as one example of a mobile and collaborative AR system. The augmented stroll is applied to Archaeology in the MAGIC (Mobile Augmented Group Interaction in Context) … Show more
“…It represents the archaeological field: site topology, found objects and archaeologists current locations known by the GPS. The graphical user interface is fully described in [20]. The two cases of mixed interaction (cases (1) and (2) in Table 3) imply (i) that physical objects must be manageable in the digital world (case (1)) (ii) that digital objects must be manageable in the physical world (case (2)).…”
Abstract. In this paper we address the combination of the physical and digital worlds in the context of a mobile collaborative activity. Our work seeks to accommodate the needs of professional users by joining their physical and digital operational worlds in a seamless way. Our application domain is archaeological prospecting. We present our approach of the design process, based on field studies and on the design of scenarios of actual and expected activities. We then describe the conceived and developed interaction techniques via the MAGIC platform.
“…It represents the archaeological field: site topology, found objects and archaeologists current locations known by the GPS. The graphical user interface is fully described in [20]. The two cases of mixed interaction (cases (1) and (2) in Table 3) imply (i) that physical objects must be manageable in the digital world (case (1)) (ii) that digital objects must be manageable in the physical world (case (2)).…”
Abstract. In this paper we address the combination of the physical and digital worlds in the context of a mobile collaborative activity. Our work seeks to accommodate the needs of professional users by joining their physical and digital operational worlds in a seamless way. Our application domain is archaeological prospecting. We present our approach of the design process, based on field studies and on the design of scenarios of actual and expected activities. We then describe the conceived and developed interaction techniques via the MAGIC platform.
“…While innovative in terms of its interface, the Fieldnote system has no real-time synchronous support for teamwork. Other systems such as Renevier and Nigay's [4] 'MAGIC' system, and RAMSES [5] have similar shortcomings in that they focus on single user data collection and fail to support synchronous collaborative fieldwork.…”
Abstract. This paper describes a study of the use of multimedia networked location-aware mobile computers to support team-based survey-oriented fieldwork. Existing systems do not provide fully integrated support for collaborative data capture and review, or access to distributed real time information on survey progress and status, all of which are crucial for the conduct and management of surveys often carried out under inflexible time constraints. We developed a mobile system to address these shortcomings and performed an evaluation in an archaeological field survey, supporting over twohundred data collection incidents over five days, and providing further insight into the field work data collection process.
“…Links between the physical and digital worlds are therefore dynamic, based on the users' actions and not defined in advance as for example in an augmented museum (the NaviCam system) [10]. Several Collaborative Augmented Reality systems exist and take on a variety of forms: In [11] we introduce a taxonomy of Collaborative Augmented Reality systems based on the classical distinction in groupware, that is the distance between users, as well as the distance between one or several users and the object of the task that belongs to the real world.…”
Section: Collaborative Mixed Systemsmentioning
confidence: 99%
“…The "augmented field" technique is particularly useful to see objects belonging to a stratum higher than the current one, because by definition the objects have all been removed. The MAGIC system along with its software architecture is fully described in [11]. Although the design is based on task and activity analysis performed in Alexandria (Egypt), we were not able to experimentally test MAGIC on a site there.…”
Section: Magic For Archaeological Fieldworkmentioning
confidence: 99%
“…The presented interaction techniques therefore constitute the first bricks of a toolkit for developing mobile collaborative mixed systems. Reusability of the code and independence of part of it with the hardware are guaranteed by the software architecture model that we applied for developing the platform [11].…”
Abstract:The main characteristic of a mobile collaborative mixed system is that augmentation of the physical environment of one user occurs through available knowledge of where the user is and what the other users are doing. Links between the physical and digital worlds are no longer static but dynamically defined by users to create a collaborative augmented environment. In this article we present generic interaction techniques for smoothly combining the physical and digital worlds of a mobile user in the context of a collaborative situation. We illustrate the generic nature of the techniques with two systems that we developed: MAGIC for archaeological fieldwork and TROC a mobile collaborative game.
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