2010
DOI: 10.1016/j.chb.2010.06.001
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MMORPGS and cognitive performance: A study with 1280 Brazilian high school students

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Cited by 28 publications
(5 citation statements)
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“…The first is the low sample of female videogamers, as seen in other studies (Achab et al, 2011;Billieux et al, 2011;Campello de Souza, de Lima e Silva, & Roazzi, 2010). The second limitation is that there were no adult participants; the average age of videogame players is increasing, therefore research on videogame play should aim to study the older demographic as well as the younger.…”
Section: Discussionmentioning
confidence: 97%
“…The first is the low sample of female videogamers, as seen in other studies (Achab et al, 2011;Billieux et al, 2011;Campello de Souza, de Lima e Silva, & Roazzi, 2010). The second limitation is that there were no adult participants; the average age of videogame players is increasing, therefore research on videogame play should aim to study the older demographic as well as the younger.…”
Section: Discussionmentioning
confidence: 97%
“…As evidências sugerem que a hipercultura tende a efetivamente aumentar a capacidade mental de forma robusta e abrangente (Souza, 2006;Souza & Roazzi, 2007;Souza, Lima & Roazzi, 2010;Souza et al, 2012).…”
Section: Hipercultura E Criminalidadeunclassified
“…O alicerce da pesquisa, nesse sentido, foi estabelecer um diálogo entre várias bases teóricas, utilizando-se os valores morais (Schwartz, 2006), as representações sociais (Moscovici, 1978) e a hipercultura (Souza, Silva & Roazzi, 2010) entre os sujeitos pesquisados, para identificar diferenças e semelhanças entre o modo de pensar e de se comportar no seio social, que possam se relacionar com o fenômeno da Segurança Pública, pois cada indivíduo constrói a sua realidade social por meio dos seus sentidos e de suas narrativas pelas quais representam a realidade criminosa e as consequências dela decorrentes.…”
Section: Sumário 1 Introduçãounclassified
“…Such developments have radically transformed the productive forces of society, changing its economy, politics, and culture in many ways, leading to novel ways of thinking and acting (Souza et al, 2010, 2012; Souza and Rangel, 2015). …”
Section: Introductionmentioning
confidence: 99%
“…There is strong empirical evidence of such positive impacts (Souza et al, 2010, 2012; Souza and Rangel, 2015), whereas concerns regarding potential negative effects of ICTs in terms of diminishing the capacity for concentration and contemplation (Carr, 2010) or even per se promoting obsessive behavior, addiction and psychopathologies (Aboujaoude, 2011) seem to be either entirely baseless or grossly overstated.…”
Section: Introductionmentioning
confidence: 99%