2014
DOI: 10.1016/j.aasri.2014.08.014
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Mining Tracks of Competitive Video Games

Abstract: The development and professionalization of a video game requires tools for analyzing the practice of the players and teams, their tactics and strategies. These games are very popular and by nature numerical, they provide many tracks that we analyzed in terms of team play. We studied Defense of the Ancients (DotA), a Multiplayer Online Battle Arena (MOBA), where two teams battle in a game very similar to rugby or American football. Through topological measures - area of polygon described by the players, inertia… Show more

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Cited by 42 publications
(42 citation statements)
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“…Additional contributions are made in terms of a method for obtaining and visualizing accurate spatio-temporal data from DotA 2 [32]. The work presented extend previous work on MOBAs, and highlight the use of spatio-temporal patterns to analyze gameplay [4][5][6]. As noted in the introduction, the basic goal of the work presented here is to explore MOBAs, and work towards results and tools that will aid DotA 2 players in visualizing, analyzing and improving their performance.…”
Section: Conclusion and Discussionmentioning
confidence: 97%
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“…Additional contributions are made in terms of a method for obtaining and visualizing accurate spatio-temporal data from DotA 2 [32]. The work presented extend previous work on MOBAs, and highlight the use of spatio-temporal patterns to analyze gameplay [4][5][6]. As noted in the introduction, the basic goal of the work presented here is to explore MOBAs, and work towards results and tools that will aid DotA 2 players in visualizing, analyzing and improving their performance.…”
Section: Conclusion and Discussionmentioning
confidence: 97%
“…Recent related work has shown there are a variety of ways to approach the problem of strategy description, evaluation and prediction in MOBAs [e.g. 5,6], and current work has only begun to tap into the rich and varied behavioral data available from MOBAs. Future work will include investigating match properties not tied to time series and investigate if they are also captured by the team distribution clusters.…”
Section: Conclusion and Discussionmentioning
confidence: 99%
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“…Summerville et al [16] used machine learning to predict draft picks in Dota 2. Rioult [17] discussed some of the general applications of mining player tracks from esports games. Drachen et al [18] used classification for studying the movement patterns of Dota 2 teams across skill levels.…”
Section: Related Workmentioning
confidence: 99%
“…In summary, while much previous work focuses on macropredictions (predicting the winning team), there has been a small amount of work on micro-level events like encounters and hero health changes [3], [17], [18], [20], [21] but only one previous work has focused on in-game forecasting with mixed success. None of the existing work has focused on professional/semi-professional levels or predicted hero deaths.…”
Section: Related Workmentioning
confidence: 99%