2014 IEEE Games Media Entertainment 2014
DOI: 10.1109/gem.2014.7048109
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Skill-based differences in spatio-temporal team behaviour in defence of the Ancients 2 (DotA 2)

Abstract: Multiplayer Online Battle Arena (MOBA) games are among the most played digital games in the world. In these games, teams of players fight against each other in arena environments, and the gameplay is focussed on tactical combat. In this paper, we present three data-driven measures of spatiotemporal behaviour in Defence of the Ancients 2 (DotA 2): 1) Zone changes; 2) Distribution of team members and: 3) Time series clustering via a fuzzy approach. We present a method for obtaining accurate positional data from … Show more

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Cited by 84 publications
(75 citation statements)
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References 17 publications
(35 reference statements)
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“…In particular, we analyze a well-known MOBA game: Defense of the ancient 2 (Dota 2). This type of game provides indeed key insights on how users behave and improve their skills over time to reach success [19]- [22]. By studying individual matches over time, we not only explore how players improve while playing consecutive matches, but also monitor how their performance changes based on the role they are impersonating [23].…”
Section: Introductionmentioning
confidence: 99%
“…In particular, we analyze a well-known MOBA game: Defense of the ancient 2 (Dota 2). This type of game provides indeed key insights on how users behave and improve their skills over time to reach success [19]- [22]. By studying individual matches over time, we not only explore how players improve while playing consecutive matches, but also monitor how their performance changes based on the role they are impersonating [23].…”
Section: Introductionmentioning
confidence: 99%
“…Although this attribute might depend on skill as is indicated by Drachen et al [3], this could also be caused by active play styles being more prevalent in higher-skilled matches. Unfortunately, the movement activity cannot simply be determined by tracking the total movement of players, as all characters are usually running back and forth even when they do not change their general position.…”
Section: Lane Partners and Solo Lanementioning
confidence: 89%
“…Yang et al [20] identify combat patterns to predict game outcomes with an accuracy of 80%. More recently, another contribution by Drachen et al [3] investigated skill-based differences in the spatio-temporal team behavior of Dota 2 matches. They find higher-skilled players to move more actively and closer to their teammates around the map.…”
Section: Related Workmentioning
confidence: 99%
“…MOBA players impersonate a specific character in the battle (a.k.a., hero), which has special abilities and powers based on its role, e.g., supporting roles, action roles, etc. The cooperation of teammates in MOBA games is essential to achieve the shared goal, as shown by prior studies [17,51]. Thus, teammates might strongly influence individual players' behaviors over time.…”
Section: Introductionmentioning
confidence: 89%