2019 IEEE Conference on Games (CoG) 2019
DOI: 10.1109/cig.2019.8847997
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Time to Die: Death Prediction in Dota 2 using Deep Learning

Abstract: Esports have become major international sports with hundreds of millions of spectators. Esports games generate massive amounts of telemetry data. Using these to predict the outcome of esports matches has received considerable attention, but micro-predictions, which seek to predict events inside a match, is as yet unknown territory. Micro-predictions are however of perennial interest across esports commentators and audience, because they provide the ability to observe events that might otherwise be missed: espo… Show more

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Cited by 38 publications
(49 citation statements)
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References 15 publications
(17 reference statements)
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“…A unique feature of esports is that it is incredibly data-rich; remarkable volumes of data are outputted from every game (Block et al, 2018). The potential of such data has already been spotted by research groups and commercial organizations for advanced player tracking (Katona et al, 2019) and performance analysis (Schubert et al, 2016). This has potentially important implications for the development of esports betting, which rely on data to generate, regulate, and market products through a variety of media to consumers.…”
Section: Introductionmentioning
confidence: 99%
“…A unique feature of esports is that it is incredibly data-rich; remarkable volumes of data are outputted from every game (Block et al, 2018). The potential of such data has already been spotted by research groups and commercial organizations for advanced player tracking (Katona et al, 2019) and performance analysis (Schubert et al, 2016). This has potentially important implications for the development of esports betting, which rely on data to generate, regulate, and market products through a variety of media to consumers.…”
Section: Introductionmentioning
confidence: 99%
“…We, thus, summarize representative studies on system-level AI for different types of games, covering Non-RTS, RTS, and MOBA games. Partial Game AI solutions, e.g., predicting match results or time to die for heroes [17], [18], will not be discussed in detail.…”
Section: Related Workmentioning
confidence: 99%
“…First, a logistic regression was conducted, which encountered a 73% correlation between the total WARDS for wards that were active at any given instance in the game, and the total gold net-worth of the corresponding team in the following 5 minutes. The difference in a team's total gold net-worth was selected as an overall performance indicator, as it is commonly used for that purpose [10]. It is also a good encapsulation measurement for the purpose of this paper, as it will increase with game events that are related to a ward's performance, such as deaths and lane dominance, as described in previous sections.…”
Section: Wards Vs Vision Score Analysismentioning
confidence: 99%
“…Due to the novelty of the model, particularly its ability to report performance during the running game, there is no consist baseline to be compared. We have looked at similar predicting algorithm, that are aimed at different aspects of the game [10] [8] [9]. Although none of the prediction models have looked at warding, nor a similar time frame of a period of approximately six minutes, we have found the overall performance of the network to be in line with the predictive capabilities we have encountered.…”
Section: Prediction Analysismentioning
confidence: 99%