2016
DOI: 10.1109/rita.2016.2554019
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Metadata for Serious Games in Learning Object Repositories

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Cited by 4 publications
(4 citation statements)
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“…In this section, we focus on the metadata models proposed to describe LGs. Indeed, LGs have specific characteristics that are not found in other learning resources [17] and therefore require the modification of LOM [18,19].…”
Section: Metadata Models For Learning Gamesmentioning
confidence: 99%
“…In this section, we focus on the metadata models proposed to describe LGs. Indeed, LGs have specific characteristics that are not found in other learning resources [17] and therefore require the modification of LOM [18,19].…”
Section: Metadata Models For Learning Gamesmentioning
confidence: 99%
“…In order to create a LG catalogue that covers all types of levels and educational fields and that is automatically updated with new LGs, it is necessary to reduce human intervention and switch to an automatic method that will scan the pages of the LG editors' webpages to retrieve the necessary information, analyze it and format it according to an indexing standard. This is where the fist difficulty appears: LG editors do not follow standards such as LOM (Learning Object Metadata) [21][22][23], MLR (Metadata for Learning Resources) [24] or ontologybased systems [25,26] to define their games [27]. This greatly complicates the automatic indexing task, since the system cannot immediately understand the information.…”
Section: Related Workmentioning
confidence: 99%
“…(14) The Zip Packager component, recover the project generated in the game engine and generate a ZIP file. (15) The response messages component takes the ZIP file path and returns a URL with the web address to download the file. (16) Finally, the response packager component returns the URL to the GUI to generate a button to download the game app.…”
Section: Tool's Architecturementioning
confidence: 99%
“…In their work, Freire and Fernández‐Manjón [15] highlight the main challenges that serious games pose for online learning object (LO) repositories. The authors consider serious games as LOs and describe strategies both to facilitate their assessment and improve their indexing, search, and retrieval from LO repositories.…”
Section: Related Workmentioning
confidence: 99%