2020
DOI: 10.1007/978-3-030-45183-7_1
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LGMD: Optimal Lightweight Metadata Model for Indexing Learning Games

Abstract: Learning Games (LGs) have proven to be effective in a large variety of academic fields and for all levels; from kindergarten to professional training. They are therefore very valuable learning resources that should be shared and reused. However, the lack of catalogues that allow teachers to find existing LGs is a significant obstacle to their use in class. It is difficult for catalogues, or any type of search engine, to index LGs because they are poorly referenced. Yet, many researches have proposed elaborate … Show more

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Cited by 3 publications
(5 citation statements)
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References 15 publications
(18 reference statements)
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“…As previously stated, this is because they were designed to describe games that are not necessarily educational [20]. The LGMD (Learning Games Metadata Definition) schema is designed specifically for educational SGs [21]. It contains 23 description fields with a focus on the description of pedagogical features (Figure 2).…”
Section: Lgmd: An Optimal Metadata Model For Educational Serious Game...mentioning
confidence: 99%
“…As previously stated, this is because they were designed to describe games that are not necessarily educational [20]. The LGMD (Learning Games Metadata Definition) schema is designed specifically for educational SGs [21]. It contains 23 description fields with a focus on the description of pedagogical features (Figure 2).…”
Section: Lgmd: An Optimal Metadata Model For Educational Serious Game...mentioning
confidence: 99%
“…Other authors argue that while there are catalogs of educational games available, they often require customization to meet teachers' specific requirements. Some catalogs are overly broad, making it challenging to locate relevant resources [13]. Researchers also report that catalogs on game developers' and distributors' websites must adhere to metadata standards.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Another author has reinforced this finding through research with 114 teachers in the STEM (science, technology, engineering, and mathematics) fields [11], highlighting a lack of information on where to find high-quality games as one of the main difficulties of implementing GBL. Other authors argue that teachers struggle to find appropriate materials because there is a lack of catalogs that encompass a wide range of games and filtering options [12]. Most are available since the majority of those catalogs tend to focus on a specific area or are overly generic [13].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…In a previous study, we show that it is possible to browse LG web sites and automatically collect 23 items of information, compliant with the Learning Games Metadata Definition (LGMD) [7]. These items include the educational topic for which the LG may be relevant, its game type and the platform requirement to play it.…”
Section: Introductionmentioning
confidence: 99%