2012
DOI: 10.1111/j.1467-8667.2012.00798.x
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Markerless Vision‐Based Augmented Reality for Urban Planning

Abstract: Augmented Reality (AR) is a rapidly developing field with numerous potential applications. For example, building developers, public authorities, and other construction industry stakeholders need to visually assess potential new developments with regard to aesthetics, health and safety, and other criteria. Current state‐of‐the‐art visualization technologies are mainly fully virtual, while AR has the potential to enhance those visualizations by observing proposed designs directly within the real environment. A n… Show more

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Cited by 62 publications
(34 citation statements)
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“…According to various authors (Fundación Telefónica, 2011;Kipper & Rampolla, 2012), it is possible to use AR in a wide variety of fields: advertising, navigation and city guides, industry, art, language learning, travel and tourist guides, medicine, marketing and sales, entertainment and games, social networks, education, and translation. As far as education is concerned, the first thing which needs to be highlighted is that different experiences and research initiatives related to AR utilization have recently been undertaken at various educational levels: primary education (Bongiovani, 2013); lower and upper secondary education/vocational training (Avendaño, Chao, & Mercado, 2012;Bressler & Bodzin, 2013 (Carozza et al, 2012;De la Torre et al, 2013;Redondo et al, 2012); town-planning (Carozza, Tingdahl, & Gool, 2014), mathematics-geometry (Avendaño et al, 2012;Bujak, Radu, Catrambone, MacIntyre, Zheng, & Golubski, 2013;De Pedro Carracedo & Méndez, 2012); art and history (Ruiz, 2011); language learning (Emma, Liu, Tsai, PeiHsun, & Ming-Kuan Tsai, 2013;Liu, 2009); technology (Rodríguez, 2013); design (Ko, Chang, Chen, & Hua, 2011); chemistry (Núñez et al, 2008;Pasaréti et al, 2011); física (LinT et al, 2013); or geography (Klopfer & Squire, 2008;Tsai, Liu, & Yau, 2013).…”
Section: Educational Applications Of Augmented Realitymentioning
confidence: 99%
“…According to various authors (Fundación Telefónica, 2011;Kipper & Rampolla, 2012), it is possible to use AR in a wide variety of fields: advertising, navigation and city guides, industry, art, language learning, travel and tourist guides, medicine, marketing and sales, entertainment and games, social networks, education, and translation. As far as education is concerned, the first thing which needs to be highlighted is that different experiences and research initiatives related to AR utilization have recently been undertaken at various educational levels: primary education (Bongiovani, 2013); lower and upper secondary education/vocational training (Avendaño, Chao, & Mercado, 2012;Bressler & Bodzin, 2013 (Carozza et al, 2012;De la Torre et al, 2013;Redondo et al, 2012); town-planning (Carozza, Tingdahl, & Gool, 2014), mathematics-geometry (Avendaño et al, 2012;Bujak, Radu, Catrambone, MacIntyre, Zheng, & Golubski, 2013;De Pedro Carracedo & Méndez, 2012); art and history (Ruiz, 2011); language learning (Emma, Liu, Tsai, PeiHsun, & Ming-Kuan Tsai, 2013;Liu, 2009); technology (Rodríguez, 2013); design (Ko, Chang, Chen, & Hua, 2011); chemistry (Núñez et al, 2008;Pasaréti et al, 2011); física (LinT et al, 2013); or geography (Klopfer & Squire, 2008;Tsai, Liu, & Yau, 2013).…”
Section: Educational Applications Of Augmented Realitymentioning
confidence: 99%
“…Despite the fact that these systems rely on tracking the camera position and orientation, and does not require additional infrastructure, such systems still require a large amount of matching to be conducted at each step. As reported by Carozza et al (2012), the overall tracking is likely not as efficient as tracking image features.…”
Section: Related Workmentioning
confidence: 97%
“…Some researchers have proved that the fused (aligned) cyber-physical model is accurate to within millimeters (Golparvar-Fard et al 2011) and can be used to predict the actual construction progress versus the planned cyber model with high accuracy, even when visual obstructions are present (2010). Recent works such as Carozza et al (2012) extend marker-less augmented reality systems for urban planning purposes. Despite the fact that these systems rely on tracking the camera position and orientation, and does not require additional infrastructure, such systems still require a large amount of matching to be conducted at each step.…”
Section: Related Workmentioning
confidence: 99%
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“…The design and development of computer games, arts, fashion, digital storytelling and advertising are just a few of the application domains where immersive VR is already exploited. Thanks to improved rendering techniques, more accurate inertial sensors and natural interactive tools, VR has also begun to be employed in therapy clinics (Spicer et al, 2017), architecture (Vorlander et al, 2015), urban planning (Carrozza et al, 2014), museum tours (Carrozzino and Bergamasco, 2010), education (Greenwald et al, 2017a) and forensic investigations (Ebert et al, 2014). In forensics for example, crime scenes are nowadays routinely replicated in 3D, and VR can be a cost-effective solution to observe a scene from various viewpoints, such as a victim's view and a witness' view (Burton et al, 2005).…”
Section: Introductionmentioning
confidence: 99%